Convert projected texture from GE to not-projected?
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The material on terrain imported from Google Earth comes in as a "projected" texture. Is there a way to convert the texture to be 'not-projected' without losing the UV mapping? I searched the Plugins Index, but didn't see anything that looks like it would work.
The reason I ask is if I want to 3D print a color model from Shapeways, the material cannot be projected or else the sides of model get that smeared looking texture, like this:
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If you do not project that texture, I am afraid it will be screwed and broken into as many segments as facets you have in the mesh. Why don't you paint the sides with some different material? (Well, probably there is a reason of course).
One possible solution (have not tried yet): could you use TT's UV Toolkit plugin to copy the coordinates, un-project the image and then paste the co-ordinates again? (well, maybe this would paste them back projected of course but it may be worth fiddling around)
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Marcus, could you just apply a single color to the flat sides?
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In the image above, I had painted the sides with a flat color but because the top image is projected the colors from the sides are removed when converting to VRML for color 3D printing.
I'll try TT's UV toolkit...I forgot about that one.
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I think the mapping tool from SketchUV ($) can do it.
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@gaieus said:
One possible solution (have not tried yet): could you use TT's UV Toolkit plugin to copy the coordinates, un-project the image and then paste the co-ordinates again? (well, maybe this would paste them back projected of course but it may be worth fiddling around)
UV Toolkit didn't work I guessing its because the terrain from GE isn't true Quadfaces.
Thanks for the links Cotty. SketchUV looks promising.
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If you just want to remove the projected property, does it work to export to Collada and re-import?
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Ooh, yes that did work. Now to see if the rest of the pipeline works...
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