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    Crossing drilling holes

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    • B Offline
      Backstyler
      last edited by

      Hi folks,

      I'm a Sketchup newbie and have a question about crossing drilling holes.
      See screenshots attached.

      The holes are at the same height of the beam and should run entirely through it.
      However, at the crossing point both still have this mantle, which is visible when looking through the other hole.

      How can I fix this?

      Thank you!


      1.jpg


      2.jpg


      3.jpg

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      • Dave RD Offline
        Dave R
        last edited by

        This is a case where you would select the geometry of both holes and use Intersect Faces>With Selection to create the required intersected surfaces. then select and delete the unwanted faces.

        intersected.png

        Your holes start out as on the left. Notice there are no edges where the two cylinders cross. After the Intersect Faces step there are edges at the intersections. Then after deleting the unwanted faces, you have the desired result.

        Etaoin Shrdlu

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        • Dave RD Offline
          Dave R
          last edited by

          You must be doing something incorrectly. I just made that example a few moments ago and it works exactly as I described. Perhaps you haven't got a complete intersection. Can you post the SKP file so I can see it?

          Etaoin Shrdlu

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          • B Offline
            Backstyler
            last edited by

            @dave r said:

            This is a case where you would select the geometry of both holes and use Intersect Faces>With Selection to create the required intersected surfaces. then select and delete the unwanted faces.

            When I do this, welds do appear in the form of lines at the intersection points of both holes. But when I try to select the unwanted area through one of the holes now, it selects both pipe surfaces together including the unwanted area in the middle.

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            • B Offline
              Backstyler
              last edited by

              @dave r said:

              You must be doing something incorrectly. I just made that example a few moments ago and it works exactly as I described. Perhaps you haven't got a complete intersection. Can you post the SKP file so I can see it?

              Correction: I could only delete one of the four unwanted areas.
              See file attached (removed anything unnecessary).


              crossing holes.skp

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              • Dave RD Offline
                Dave R
                last edited by

                I see the problem. The initial circle you drew for the cylinder parallel to the green axis was drawn off axis. So the cylinders don't really intersect perfectly. Make life simple for yourself and always drag out the radius of circles on an axis. That will get vertices to align with other vertices. I would redraw that hole and try the intersect again.

                I've corrected the hole and then ran through the steps I described and it works just fine.


                crossing holes.skp

                Etaoin Shrdlu

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                • B Offline
                  Backstyler
                  last edited by

                  I see. Thank you very much for your support!

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    I'm glad that helped. I like those simple fixes.

                    In case anyone else comes along and wants more clarification, I made up an example that is easier to see.
                    intersection2.png
                    On the left I've drawn two crossing holes using 12-sided circles. The yellow one is drawn off axis and you can see the two don't cross to form a point. On the right both circles are on axis. They do cross forming a point at the top.

                    Etaoin Shrdlu

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                    • Jean LemireJ Offline
                      Jean Lemire
                      last edited by

                      Hi Backstyler, hi folks.

                      Sometimes there is a need to use the Intersectfunction 2 or more times in a row to get a complete intersection.

                      Another possibility is that the model is so small that the edges that result from the intersection are below the lower threshold of SketchUp for automatic face generation. This phenomenon is often seen when using the Follow metool. This threshold is about 1/16 inch or about 1 millimeter.

                      The workaround is to model larger than lifesize and then to scale down when done. Suprisingly, faces that cannot be formed at very small size can exist when scaled down. The problem is only when creating them.

                      Just ideas.

                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                      • G Offline
                        g_wilson
                        last edited by

                        Using OSCoolean and Hole On Solid plugins can make this much easier. I struggled making a "fittting" block for mounting to an air cylinder with an O-ring port - things like check valve - relief valve - quick disconnect. Required drilling intersecting holes that were 5/16 dia bores but counterdrilled & tapped for 1/4 NPT fittings. Making a "plug" solid group and then using OSCoolean ,especially, made it easy. Can use same plug for different depths using move and/or scale to adjust diameters and depths. Holes included 118 degree drill point (common drill point included angle).


                        Cross Drilling.skp

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          That's a good plugin maybe, but the OP's problem couldn't be much easier than by Dave's method. Easier than downloading a plugin.

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            And the key problem he had was caused by having drawn one circle off axis which a plugin won't fix.

                            Etaoin Shrdlu

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