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Sketchup handles in a "funny" way RAM and Page File ?

Scheduled Pinned Locked Moved SketchUp Bug Reporting
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  • G Offline
    Gaieus
    last edited by 17 Dec 2010, 15:31

    Try to at least update your driver:
    http://www.nvidia.com/Download/index.aspx?lang=en-us

    Gai...

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    • D Offline
      derei
      last edited by 17 Dec 2010, 15:48

      @gaieus said:

      Try to at least update your driver

      OMG 😲 I had three SketchUp instances and all of them responded well. The forth one was bad luck πŸ˜„ . Thanks for the tip, people !
      What for should I look to a video card to improve my computer's performance? Do I need a VC with more memory? The textures that I use are stored in video card RAM for OpenGL rendering?

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • G Offline
        Gaieus
        last edited by 17 Dec 2010, 16:07

        Well, you said t has 256 Mb memory which is the minimum HW requirement according to the SU site but recommended is 512 (and up, of course, but 512 would do). I am not sure how much improvement you could get however. SU downsamples images for display anyway. Do not check "use maximum texture size" in the OpenGL settings (you render with Twilight anyway, don't you, and that will display whatever you actually load) and use antialiased textures under Model info > Rendering (set this in your template as it is a model based setting).

        Gai...

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        • D Offline
          derei
          last edited by 17 Dec 2010, 16:19

          These are the settings for OpenGL in Sketchup; I checked Model Info and I use antialiased textures.
          settings.png
          So, in the end, if I want to change my video card, what specifications do I need ?

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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          • A Offline
            Anssi
            last edited by 17 Dec 2010, 16:24

            Dereei,

            Using a high degree of antialiasing and antialiased textures are both features that have an adverse effect on graphics performance. I have got used to the jaggies, so I usually keep antialiasing at 0x.

            I remember reading from some old threads that the number of supported open windows using OpenGL is the main difference between "Professional" and "Consumer" -grade graphics cards (read: between GeForce and QuadroFX). Every SU session uses, I understand, a number of those windows, not solely the model view.

            Anssi

            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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            • G Offline
              Gaieus
              last edited by 17 Dec 2010, 16:32

              I only suggested aa textures because (at least as far as I remember πŸ˜’ ), that was the GSU Team's recommendation.

              However I also have 0x AA settings for geometry although my card 8an 1Gb nVidia GeForce 9600 GT) could also handle 4x.
              πŸ˜„

              Gai...

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              • D Offline
                derei
                last edited by 17 Dec 2010, 16:40

                @anssi said:

                Dereei,
                I remember reading from some old threads that the number of supported open windows using OpenGL is the main difference between "Professional" and "Consumer" -grade graphics cards (read: between GeForce and QuadroFX).
                Anssi

                So, what you are saying is if I want to open more windows, I have to change the class of the graphic card? Well, I'll stay on max 3 SU instances then πŸ˜„. It's more than enough for me. I usually need two, in case that I need some geometry from other model.

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • G Offline
                  Gaieus
                  last edited by 17 Dec 2010, 16:49

                  @unknownuser said:

                  I'll stay on max 3 SU instances then πŸ˜„. It's more than enough for me. I usually need two, in case that I need some geometry from other model.

                  Amen!
                  πŸ˜„

                  Gai...

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                  • M Offline
                    maarek
                    last edited by 9 Nov 2012, 15:59

                    Hi, I have qestion and I think it belongs to here.
                    Im working on quite large model of surroundigs for building site coordination. Each object, was modeled separately and now I want to import them to one skp file. I tried to simplify model as much as possible (hide lines,delete anchors, insulation,doors, frames... everithing which is not visible from outside) After reaching 1,5GB ram it crashes due to out of memory...but I have 32GB Ram and almost 80% free while SU makes me unhappy...

                    So my qestion is...Is there some operating memory limitation for SU?
                    Could it be due to graphic card ?
                    Have you any tip how to accelerate performance, without changing uoter visual style?

                    Thans

                    Mark
                    [img]s11.postimage.org/qk4mj6cpt/PROBLEM.png[/img]

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                    • thomthomT Offline
                      thomthom
                      last edited by 10 Nov 2012, 01:27

                      SketchUp is a 32bit application - it has therefore limitations to how much memory it can address.

                      If you're on 32bit Windows, or an older SU version, then you can address only 2GB. If you have recent SketchUp 8 and 64bit OS then you can address 4GB.

                      I've had some very large models - but I've never had anything consume 1.5GB!! o_O How many faces and edges does your model contain?
                      I've only ever seen SU use that much when I was rendering with V-Ray. And that was then really V-Ray using the memory.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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