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    Rendering Terms on the SketchUp Sage Site

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    • Al HartA Offline
      Al Hart
      last edited by

      Thanks for these ideas. They are well thought out.

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • GaieusG Offline
        Gaieus
        last edited by

        Speaking of specifically renderers for SketchUp, maybe rendering PhotoMatched models would also be interesting (with its specially distorted materials).

        Gai...

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        • Al HartA Offline
          Al Hart
          last edited by

          Alpha Mask Rendering

          I am familiar with creating a rendering which fills the alpha channel of the .PNG image wherever there is background.

          http://wiki.renderplus.com/images/5/54/Engine-alpha.png

          This makes it easy to place the rendering in front of a background in PhotoShop.

          Machine shop-factoring-w-image.jpg

          However, some other renderers have a different definition

          From Kerkythea:

          [pre:2ik0fsac]Mask Render (Alpha Mask)

          Renders a black and white image for a selected object in the scene representing
          the spatial relationship of the selected object to its field. This is commonly
          used in conjunction with a photo editing program in order to ‘mask’ an object
          using the mask render in the ‘Alpha’ channel.[/pre:2ik0fsac]

          And from Pheoonix Viewer:P

          [pre:2ik0fsac]Alpha Mask Rendering: These option control when alpha masking should be
          used in an attempt to mitigate the well known alpha sorting issue, in which
          prims behind other prims may appear to flicker in front. Please note that enabling
          this can have side effects of its own, since as objects not rendering at all.[/pre:2ik0fsac]


          These both imply that the alpha channel is applied to individual objects rather than the whole scene.


          Can you add any insight?

          Al Hart

          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
          IRender nXt from Render Plus

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          • FrederikF Offline
            Frederik
            last edited by

            Why are the reflections so pixel-ated (if that's the right term)...?

            Cheers
            Kim Frederik

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            • Al HartA Offline
              Al Hart
              last edited by

              @frederik said:

              Why are the reflections so pixel-ated (if that's the right term)...?

              This was rendered with a very low resolution HDRi sky. The idea here was to have imprecise reflections, which do not represent any actual object. The HDRi is actually a forest, with light filtering through - but we didn't want to see the actual trees and leaves - but rather a generic impression of shadows and highlights. (I think it works well when placed in the warehouse setting. Because the highlights are imprecise, the eye might imagine they come from the lights in the warehouse)

              If you render with a higher resolution HDRi sky, you get more precise reflections.

              The purpose of the example here, however, was to show the effect of the Alpha Mask in the image.

              Al Hart

              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

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              • mitcorbM Offline
                mitcorb
                last edited by

                I didn't notice the term "instancing" or variations of this in the lists. Would this be appropriate to add?

                Edit: Scratch this comment, as Gaieus did have it in his list.

                I take the slow, deliberate approach in my aimless wandering.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Yes, I collected some terms that I encounter daily here from my "recollection" (not as if I ere a great rendering talent* - or even biased towards any particular rendering engine). Hanging out on the forums, they just stick on me...


                  *Some folks would even call me "a rendering idiot" 😄

                  Gai...

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                  • Al HartA Offline
                    Al Hart
                    last edited by

                    And you even alphabetized everything - except things that start with I - like Instancing.

                    Thanks for inspiring me - I have added 3 of these to the Sage site already.

                    Double Sided materials

                    Displacement Mapping

                    Alpha Mask Rendering

                    Feel free to add criticisms, or other ideas.

                    Al Hart

                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Hehe. You got me. I should go back to school. 😄

                      Does iRender do displacement mapping? I did not know that, great!

                      Gai...

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @gaieus said:

                        Hehe. You got me. I should go back to school. 😄

                        Does IRender do displacement mapping? I did not know that, great!

                        Yes - but we haven't found a great use for it yet. We worked on a ruby to create bump maps and displacement maps from SketchUp models. Basically you render the scene - say a wall with 3D depth - or a window treatment - of rocks - with a camera point straight on - in OpenGL - but save a greyscale image using the Z-depth for the intensity, and then use it as a bump map or displacement map. (This could be done purely in Ruby as well by getting the Z-distance at each pixel and creating an image using the Z-distances for greyscale intensity)

                        It was hard to find a good example for it. e.g. Background windows which would have many fewer faces in SketchUp - but still render will from different angles because of the mapping.

                        Here is a sample from of the image from the procedure - which we wrote for experimentation but never put into a product.

                        http://wiki.renderplus.com/images/d/d3/Rock-bump-images.jpg

                        The problem was creating a SketchUp model good enough to use for the bump maps. A brick wall would be easy - but it also easy to create a decent bump map for brick using Paint.

                        So you need a more complex sculptured surface - or rocks. When we asked at the time no one could supply a good model of rocks which would be useful for creating a bump map or displacement map image.

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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