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    [REQ] Information box to simplify work

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    • Dave RD Offline
      Dave R
      last edited by

      Yes. Using mirrored components makes more sense than what you are talking about and it is already available. It helps to keep entity count lower and doesn't have as big of an impact on performance as one big lump of geometry.

      Learn to use the native tools, first.

      Etaoin Shrdlu

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      • R Offline
        rumcajs
        last edited by

        Not always the opposite side or object is the same. They are similar and can have some common shapes. Do you say that the woman does use SU incorrectly?
        http://www.youtube.com/watch?v=cYTE6oCa_GQ&feature=relmfu
        I believe that she had some reason why she did not separate the head in two. I believe that modeling 3D face is not beginners issue.

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        • pilouP Offline
          pilou
          last edited by

          The head was probably create with some "mirror" function
          then pasted for use now the this plug of deformation 😉

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            rumcajs
            last edited by

            Here I post an instance:

            http://i46.tinypic.com/20pya00.png

            On the image, 4 grooves are needed. Of sure I can do it with copy/paste and or creating new group. But because this object is just little part of whole object, which has own structure, I see needles to create groups for this simple object. So if we would have the plugin, so when one grouve is done (or just first two lines are done), I would use this plugin to simply make the same on the opossite sides.

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            • Dave RD Offline
              Dave R
              last edited by

              😒

              This would be a trivial thing with the native tools if you just set things up correctly and used components as was mentioned awhile ago.

              As I said before in this thread, learn to use the native tools first.

              Etaoin Shrdlu

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              • R Offline
                rumcajs
                last edited by

                As I said, I don't want to use components here.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Why not?

                  Etaoin Shrdlu

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    This goes back to learn to use the native tools properly. Good grief! 😒 If you won't bother to do that, you might as well stop using SketchUp. Don't expect plugins to fix your mistakes.

                    Etaoin Shrdlu

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @rumcajs said:

                      o I would do only this one correction to one area, and this would happen to all four areas,

                      That's what components are for, anything repeated (or mirrored) make a component and reuse it.

                      @rumcajs said:

                      Should I create therefor 4 components for every area which is deformed?
                      Are they asymmetrical? If so, then components won't work. But then again - a mirror point (which you talked about) won't work either.

                      @rumcajs said:

                      I don't want the outliner structure to get too much complicated.

                      You don't have to expand the whole tree. Just collapse the nodes you don't need to deal with.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • R Offline
                        rumcajs
                        last edited by

                        I don't want the outliner structure to get too much complicated.

                        Another example.

                        When I created rounder corners, there are as usually some faces deformed and I need them to correct.
                        Two holes = 4 areas of deformations.

                        http://i47.tinypic.com/b8sdax.png

                        Should I create therefor 4 components for every area which is deformed?

                        This is silly.

                        What I suggest is for example to define mirroring point - in other words in this case, to define center of the object, which is the point, where the mirroring center should be located. Then it would be simpler to do any other actions. I would just say, that the lines there, are image of the mirror of what I do right now. So I would do only this one correction to one area, and this would happen to all eight areas,

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                        • R Offline
                          rumcajs
                          last edited by

                          @thomthom said:

                          @rumcajs said:

                          That's what components are for, anything repeated (or mirrored) make a component and reuse it.

                          I cannot believe that you put into component every hole you made! This would be big break. Even in the tutorials from Sketchup which I have seen, they did a lot of thinks without components. For example the holes. Using very simply technique like pushing the drawn circle into opposite side, to make hole... This very basic technique, seen so often in the tutorials, was not done with components! I simply cannot believe it, because this procedure looks much more complicated then what I do now.

                          And I don't take care that somebody thinks that this is trivial, he does work for years in SU, but I just started...

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            The component you make is only 1, not 4 --if you see 4 duplications are occurring in your work. You don't always need to make components, but they are used when you want to save time in duplicate work, as TT and Dave say.

                            Actually now everything I model ends up in an component, or a group.

                            But but don't stop developing your ideas! In the meantime there are other ways.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • charly2008C Offline
                              charly2008
                              last edited by

                              @thomthom said:

                              @rumcajs said:

                              o I would do only this one correction to one area, and this would happen to all four areas,

                              That's what components are for, anything repeated (or mirrored) make a component and reuse it.

                              Make it components and you have to make corrections only in one component!!!


                              2012-10-08_220250.png

                              He who makes no mistakes, makes nothing

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                              • gillesG Offline
                                gilles
                                last edited by

                                @unknownuser said:

                                So I would do only this one correction to one area, and this would happen to all eight areas,

                                This exactly what components are made for.

                                " c'est curieux chez les marins ce besoin de faire des phrases "

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                                • R Offline
                                  rumcajs
                                  last edited by

                                  @charly2008 said:

                                  That's what components are for, anything repeated (or mirrored) make a component and reuse it.

                                  Thanks for image. Did you use intersect with model when you finished placing of the component?

                                  What I said is, that If I use Round corners, there will be some deformations in the whole. So you need to separate into 4 pieces the component, which you just created! And that seems to me complicated. If I would use round corners to your component, I would need to do 4 times same changes (corrections of deformed faces and creating new soft edges).

                                  Maybe I should do it in the way that I will place two planes onto the component and I will divide it with intersection to get the quarter, which I would change to component and duplicated 3 times to create completed hole...

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Include the rounded corners and the deformed areas, and the fix in the one component. Do it once then duplicate it to correct positions. Or if more work is needed, do it in one component and it's done to all the duplicates you've made. You may wish to add all of the surrounding faces into the component, until all you have is four identical components side by side, or more....ad infinitum or until SU crashes 😮

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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