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    Exporting Importing problems.

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    • MarianM Offline
      Marian
      last edited by

      Ok, I'm working with somebody on making some car models for sale. Part of the workflow after I finish my share of modeling is for the person I work with to import the model into max and make modification if needed and prepare it for texturing.

      The problem we're comfronted with is that the exported models from Su from either the native dae exporter or the simlab ones produce disconnected geometry when reimported or imported into max.

      Take a look at the example below to understand what I mean.

      Does anyone understands how this happens or knows of workarounds or solutions for this problem?
      You can imagine we can't have to weld in max every vertex all over again for every car, it would take forever.


      example native and exported reimported.jpg


      example native and exported reimported.skp

      http://marian87.deviantart.com/

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      • pilouP Offline
        pilou
        last edited by

        When volumes are "exploded" seems "remove double" vertices takes one second ? So all edges are like welded 😄
        (In Blender with import OBJ)

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • MarianM Offline
          Marian
          last edited by

          I don't exactly understandt what you said, but I tried exporting from su importing blender and exporitng from there. Reimported into SU the mesh is as it should be but imported in max it's still no good...but anyway apparently a solution has been found in max.

          http://marian87.deviantart.com/

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