SimFonIA Animation Tools (SAT)
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I'm sorry but this has to be said, I contacted simfonia before buying the hobby licence in relation to the character animation plugin and they told me I would receive the character animation plugin shortly with the hobby version, so I baught the hobby version, a month passed by and I contacted them on a Friday, they mailed me back telling me I would have the plugin by Monday, 2 more months passed by and I mailed them continuelesly about the plugin and they never reply to my emails, now they released the character animation plugin for €150, what a shower they are, tell me lies and take €60 of my hard earned cash and part of the licence is customer services, answer my emails simfonia, I wouldn't of baught the hobby version if they had told me I had to buy the character animation separately for €150, excuse my French but that's taking the piss
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I didn't want all the other features I just wanted the BVH Animator feature which is the character animation plugin, a complete waste of €60, a plugin I was promised with the hobby version, they won't answer my emails which is part of the licence agreement, customer care is nonexistent, I'd be very surprised if they would acknowledge you in relation to my issue with them.
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Who knows, i can reverse mountains
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I am desolated of that!
I don't know anything about this company but I will see if I can make something for you -
Done! Contacted! Wait and see!
But be patient it's now 14 juillet in France -
I'd nearly bet on it, no returns,
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Hello All,
Thank you Jgb for creating this post, it is very interesting to have feedback from users. We are about to create an official topic for SAT on Monday. Just time to give the finishing touches, conform to the forum etiquette and, as Pilou said, liberate the Bastille… About your technical questions, be sure they will be answered by a technical interlocutor; especially if you use our dedicated email (hotline and bug report).
Iichiversi, I apologize for inconveniences. I am going to investigate your issue in order to understand what happened. Can you please send me a pm with the email address you used for ordering?
@jgb said:
It does a lot more than SP did, does much of what SP could do as well. It incorporates a Keyframe Editor (which I am exploring as my introductory to SAT) and a ballistics processor, akin to SP.
The keyframe animator is a classical tool to animate your scene, the main capabilities of this one are deformation handling and the possibility to plan the animation with a csv files (see after). But SAT also offers a "transformation processor" in order to directly assign a transform to an object.
For example you can animate your scene in the following way: "this door will rotate 90° around its Z axis" or "the hand of the clock will rotate 360° per second around its Z axis" or "this car will move 110km/h along the X-axis". As the tool allow working with hierarchies and easily handling of coordinate systems you can create very complex moves with some mastering…and imagination.
I invite you to refer to the documentation relative to the “transformation processor”. And directly begin by chapter 4.4 “transformation related to a motion” (p.20). I think the tutorials will give you a good insight of this feature.
@jgb said:
But it also has an external data input derived from an Excel spreadsheet and other sources, plus a reporting function that will plot motion. That and a video exporter as well.
To understand the philosophy of external data-files, it is interesting to look our use of SAT. SimfonIa is indeed an engineering company. Our main task is to predict the behavior of complex systems like an aeronautical hydraulic pump, a battery for hybrid car or a smart-grid network for residential complex. A simple worflow would be:
Our customer want to predict the fall of an apple => Newton gives us the gravitational equation => our simulator solve the equation => we deliver curves, Excel datasheets and analysis to our customer
SAT was thus developed in order to emphasis the work with a video showing the result: the falling apple… That is what we call procedural animation. It is a really interesting perspective for customers to be able to see their product live instead of trying to imagine its movement from 10 stacked curves.
Fortunately, you don’t need to be an engineer to be interested in procedural animation. You can indeed use this concept to capture a scenario. You have to put the time in the first column of your csv file and signals that will drive your transforms in other columns. For example you can set the speed of a car versus time or use a trigger to launch a specific rotation after 10s or drive your keyframe transformations with these scenarios. You can also create driving signals directly in SU using the "signal generator".
@jgb said:
*This is the email I sent to SimFonia, regarding setting up this thread.*I am evaluating SAT for my personal use. I used to (almost) use SketchyPhysics, but found it too difficult to master. SAT is far more capable and complex, but suffers from any real "How To" tutorial. YOUTUBE videos are not a solution for a new user.
It is “in the hoven”.
@jgb said:
*This is the email I sent to SimFonia, regarding setting up this thread.*The examples in the PDF docs are too simplistic and there seems to be no relation (as seen so far) to any of the SKP files provided.
I took a look for skp examples of Keyframe manual, they seem relevant. Do you think about another file? You can found them in the following repertory of your SU install. \Plugins\simfonia\SAT_DATA\SAT_Examples\Keyframe_Editor
Thank you all, we are looking forward to seeing what you will do with SAT, more infos on Monday.
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@unknownuser said:
[attachment=0:3b7eifpf]<!-- ia0 -->move_mountain.jpg<!-- ia0 -->[/attachment:3b7eifpf]Pm sent, hope this matter can be resolved since I had this issue last January, cheers Pilou for getting the ball rolling
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Thank you SimFonIA_team for your quick and informative response.
I have not had time the last few days to play more, but I want to respond to a few things you said in that post.
About your technical questions, be sure they will be answered by a technical interlocutor; especially if you use our dedicated email (hotline and bug report).
The principal reason I opened this topic, rather than address my questions to you via your web site email, is the education of SU users interested in SimFonIA. Using your email alone; that transparency is gone, unless I go through the added steps of copying all my queries and your responses back to this thread, and that I am not prepared to do on a regular basis. I doubt if other SU/SAT users would bother. Here all can see and respond to any question I or any other SU/SAT users may have as well as your replies. I am well aware that SAT is relatively new (it's all Ver 1.0) so this is a good platform for you to evaluate ideas and concerns for Ver 2. And after just a few hours playing with SAT, I have several already.We are about to create an official topic for SAT on Monday.
If that is the case, I am open to transferring this thread to yours.I invite you to refer to the documentation relative to the “transformation processor”
I will for sure. I am just starting to wrap my head around the TP, having spent my time so far on just moving a block around the screen, and then attempting (but not fully successfully) simulating an airplane door opening with stairs extending. I know it can be done using linkage or Bullet, as I did the same thing in SP during my learning of it, but I want to master Keyframes first as a lot of my animations will use this feature.External data sets are way beyond my SAT comprehension at this time, but I do see a use for them in at least 3 of my working models.
I took a look for skp examples of Keyframe manual, they seem relevant.
Again, my foot being in my mouth blocked my vision. I looked again in the KFE manual and there in section 3 was the SKP files reference right at the beginning, which obviously I missed on first reading.I expect to post here on late Monday or Tuesday with my initial experiences learning to use the Keyframe Editor.
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@unknownuser said:
Postby Pilou on Fri, 13 Jul 2012 1:09 pm
Sorry it's in French
That was a sort of Sketchup French BasecampYes we had "Mr Subra" the Trimble senior with us!
Here the Simfonia part
Maybe you can use the beta caption translator
(launch the video then "red CC" button) but not sure that is a very good translation...Sorry I took so long to thank you both for the initial SAT reference, and the boot camp video.
However my very long time unused Quebec French (lack thereof) language "skills" was not up to understanding any of the video.
And I have no idea of the "Red CC Button" you refer to. -
Well this one (some videos have not this)
seems this button can have some different colors today it's white, some days it's red!
Launch a Youtube video and you will see the Button who permits to acces to tricky possibilities
Tranfert the sound in direct to subtitles!then it translates the subtitle in any language as usual
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Sorry Pilou, it did not work for me. The "Translate" was beta, and is non selectable.
I use Firefox, but I tried IE, same result.
C'est la vie. -
... and see the button is red
[flash=560,315:16o5xhd0]http://www.youtube.com/v/kTvHIDKLFqc[/flash:16o5xhd0]
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In this vid, the CC button was red, and it worked.
In your SimFonIA vid it was white and did not work in English, but did in Korean, which is less than useful to me.
Thanks for trying.
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OK, I played with SAT for a few hours today, and my response here to my experiences will be split in 2 parts.
Part 1; (today) is what problems I encountered as a newbie to SAT and my climb up the learning curve.
It will be largely what problems I encountered with the documentation, examples, the APP itself and some suggestions for improvement. I will define as best I can what I was doing and what happened, that in my opinion, was wrong, inconsistent or incomplete as an example of "how to".Part 2: (starting tomorrow) will be a sort of tutorial based on my climb up the curve, without comments regarding stuff in part 1. The 1st one will cover installation, the documentation, and initial exercises with the KeyFrame Editor.
Later if the SimFonIA team wish to incorporate into their own tutorial any that I have written, they are welcome to do so.I got interested in SAT because for years I have been seeking a good animation plugin for SU. I have certain needs that may not apply to others, but I love to design stuff (aerospace mostly) having a background in that area, and SU gave me the tools to draw in 3D that Autocad could not. I have a mountain of paper drawings for concepts that I have just scratched the top of the heap putting into SU. What I needed most was an articulation function that would allow me to link moving parts and see what happens as bits move. I don't just design the "outsides" I design the structures and mechanics as well to prove to myself the concepts will work.
I found SketchyPhysics and it seemed to give me much of what I needed. Others did magic with it, proving it could be done. But for me, it was near impossible to learn to the extent I needed.
Other animation plugins were nowhere near what I needed.Then last week I discovered SAT in another thread. I went through their website, and although disappointed it was not free, at least it was somewhat inexpensive and had a free trial download.
So I downloaded the trial version.
It seemed to install as instructed, but the toolbar failed to expand. I reinstalled, same. Then I closed/opened SU and the TB was there, as suggested by SimFonIA_Team (back up this thread).
As noted before, there is NO SAT tutorial or how-to manuals. I went through several of the PDF's but as a newbie, they were a bit opaque. The Documentation webpage says: must keep the "User Guide" at your side. but I printed the UG and found it to be lacking as a User Guide. It does explain the features of SAT, but not how to use them, nor even where to start as a newbie. It gets into technical details before you know whats what. Read it once and put it aside.
The "General Introduction" is a better first read. Print it. But it is still not anywhere near a tutorial or "how-to" guide.
From what I had seen so far I figured the "Keyframe Editor" [KFE] was a good place to start.
PRINT THIS PDF This is where to start.
Read it first. Then start on PAGE 9 EXAMPLE 3. If you try stuff before that, nothing works, because there are a few quirks to SAT that are not obvious, primarily the need to use the "Transformation Processor" [TP] when defining a keyframe sequence. The TP part that is linked from the KFE (the transformation name), should be part of the KFE dialog box. In fact the whole Keyframe Editor Dialog box needs an overhaul. It is a bit confusing, disjointed and takes up way too much screenspace.The dinnerbell just rang, so I'll continue 1st thing Tues am with the rest of the story and a suggested new KFE layout.
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Hello Jgb,
Thank you for your argumented return. You are raising a very interesting problem that we we did not have considered.
Indeed we have designed the documentation for a user who begins its learning by working on the transformation-processor. It is the cornerstone of SAT and as soon as you have understood its use-philosophy everything should be clear.
But your experience is showing us that a user can starts with functions which are of interest for him ( bullet and keyframe in your case). What results in misunderstandings like the one you justly notice :
@jgb said:
primarily the need to use the "Transformation Processor" [TP] when defining a keyframe sequence. The TP part that is linked from the KFE (the transformation name), should be part of the KFE dialog box.
So keep on reviewing, it is very interesting for us and we will for sure take your remarks into account.
@jgb said:
Later if the SimFonIA team wish to incorporate into their own tutorial any that I have written, they are welcome to do so.
Thank you this is a very interesting proposal! If we do so, you'll be informed for sure.
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SimFonIA_Team; Thank you for monitoring this thread.
To all, sorry for the no-show yesterday.
The "old Battleax" pre-empted my entire day.Right now I am looking into what may be an interference of Curviloft and SimFonIA.
Back here real soon.It's a problem with my "shape". Posting it to the Curviloft thread.
Curviloft seems OK with SimFonIA. -
Hi jgb
Just thought you'd like to know your review of SimfonIA is of great interest & much appreciated. I started working with Sketchyphysics but had the same problems I think some others did. Sad, but it doesn't look like those problems are going to get resolved. So, although I'm still dabbling (not essential to my work but has potential) I'm very interested to hear how SimfonIA is measuring up.
Keep posting... we're reading every word. Thanks
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