SOLVED:Issue with Dynamic Component - Losing dimensions
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Hi all!
Newbie lurker here, with a bit of a poser regarding dynamic components.I've created 3 parts of a pole rig and made them into components named "base", "stem" and "top".
I then selected all 3 components and created a "parent" component called "Pole".
Editing the properties, for the base and top I locked the dimensions by putting "=40" into each X, Y and Z (Assume for now that it's a cube at the top and bottom)
Then for the Stem LenZ I used : "=Top!Z-Base!LenZ-Base!Z"
Finally for Stem Z I used: "=Base!LenZ+Base!Z"
This all works perfectly, and I can extend the construct without the top and bottom getting distorted. The stem correctly grows to fill the void as you extend the length.
The problem comes when I save the model out, and load up a house model I've been working on. When I "Import" the component it seems that the locked dimensions are lost so when I scale the component it deforms instead of the head and base maintaining their scales.
Can anyone out there offer any insight as to what I've missed ? I tried to start out as simply as possible, I have attached the pole scene file for reference.
Many thanks in advance!!
(Windows 7 64, SU 8.0 Pro Trial)
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denyerec,
Did you try to explode the imported component? I'm guessing when you import your DC, it is wrapped in an extra component. To get a Component which you can import, save the DC by right-clicking and select save as.
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I right clicked and used "save as" just as you suggested and it worked perfectly. Interesting nuance that, but I suppose it's saving out only the component and not the "World wrapper" and any other strays floating around.
Many thanks for your help!!
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