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    SOLVED:Issue with Dynamic Component - Losing dimensions

    Scheduled Pinned Locked Moved Dynamic Components
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    • D Offline
      denyerec
      last edited by denyerec

      Hi all!
      Newbie lurker here, with a bit of a poser regarding dynamic components.

      I've created 3 parts of a pole rig and made them into components named "base", "stem" and "top".

      I then selected all 3 components and created a "parent" component called "Pole".

      Editing the properties, for the base and top I locked the dimensions by putting "=40" into each X, Y and Z (Assume for now that it's a cube at the top and bottom)

      Then for the Stem LenZ I used : "=Top!Z-Base!LenZ-Base!Z"

      Finally for Stem Z I used: "=Base!LenZ+Base!Z"

      This all works perfectly, and I can extend the construct without the top and bottom getting distorted. The stem correctly grows to fill the void as you extend the length.

      The problem comes when I save the model out, and load up a house model I've been working on. When I "Import" the component it seems that the locked dimensions are lost so when I scale the component it deforms instead of the head and base maintaining their scales.

      Can anyone out there offer any insight as to what I've missed ? I tried to start out as simply as possible, I have attached the pole scene file for reference.

      Many thanks in advance!!
      (Windows 7 64, SU 8.0 Pro Trial)


      xpole.skp

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      • J Offline
        Jim
        last edited by

        denyerec,

        Did you try to explode the imported component? I'm guessing when you import your DC, it is wrapped in an extra component. To get a Component which you can import, save the DC by right-clicking and select save as.

        Hi

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        • D Offline
          denyerec
          last edited by

          I right clicked and used "save as" just as you suggested and it worked perfectly. Interesting nuance that, but I suppose it's saving out only the component and not the "World wrapper" and any other strays floating around.

          Many thanks for your help!!

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