Moi3D V3 Beta. 20 July 2012
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@Rich O'Brien
Very cool! -
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Command Offset mutiple added to this marvelous site!
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A cool modeling
Seeing in full screenBy M-Dynamics
[flash=400,225:kp0f7wfl]http://vimeo.com/moogaloop.swf?clip_id=39327495[/flash:kp0f7wfl]
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new v3 beta (version Apr-16-2012) is now available for download here
This release is just to extend the expiration date for 6 more months, v3 development has been on hold while the Mac version has been being developed - that's nearly finished now and new v3 features will be start again soon.
There are no major new features for this release, but it does have an update to the IGES/STEP/SAT libraries and various minor bug fixes in it.
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Thanks Pilou
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Moi3D V 2.5 Beta 29 april 2012 OSX
( List of changes ) free to 22 August 2012(Beta 2.5 OSX = Beta V3 PC)
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10 May 2012
There is a new Mac OSX beta build available here:
http://moi3d.com/osxbeta.htm
for MAC : Scripts ImportPointFile & SavePointFile@unknownuser said:
Updated stuff:
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Sporadic crash on startup should be fixed now.
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Pointer offset bug with Wacom tablets should be fixed.
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Updated 3Dconnexion / SpaceNavigator support to avoid stacking up of movement events.
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Using Cmd key for cut/copy/paste/select all in text control fields (Cmd+C, Cmd+V, for pasting in numeric coordinates for example) should work now.
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Fixed bug when color picker dialog was launched from another dialog.
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Eliminated screen flicker when showing the scene browser pane.
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Implemented a script interface for plug-ins to read text files, which enables an updated version of the ImportPointFile and SavePointFile scripts to work now on OSX.
As far as I know, this build now hits 100% feature parity with the Windows version!
The only thing really left to do is to finish up the Deform commands that were new for v3 with some icons and some documentation for them.
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There is a new Mac OSX beta build available here:
http://moi3d.com/osxbeta.htm@unknownuser said:
This is a public beta release and does not require a license key. This beta expires on Aug-22-2012 .
Updated stuff:
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Faster start up and faster shutdown.
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Added Quit menu item to top menu and also Cmd+Q for quitting works now.
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Support for 3Dconnexion / Space Navigator type devices now working.
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Flicker when switching view modes (like from split view to maximized 3D view, etc.. using the tab control in the bottom toolbar) should be eliminated now.
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Screen redraw when resizing the main window should not be quite so gross now.
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Fixed drag/drop behavior, previously only the first drop onto the app icon would work and further drops would be ignored and also dropping other file types than 3DM like IGES files for example would not work. This should all be fixed now.
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Uses OSX native color picker for setting color values.
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Copy/Paste of geometry to and from Rhino OSX version now supported - both MoI and Rhino must be running at the same time for this to work.
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Fixed a bug where accented characters in file paths would prevent files from being read when system locale was set to some specific locations like Guatemala.
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Fixed a bug where a dialog box would occasionally pop up when interrupting some kinds of calculations, like when adjusting sliders in the Blend command.
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Zoomed window size now remembered for next launch - in the previous version if you closed MoI with the window zoomed to max size, it would not remember that size on next launch but that should be fixed now.
Known bugs in this release:
- There is one major new bug introduced which is an occasional crash or lockup just immediately at application launch time. I've been able to track this down to a bug in one of the support libraries and it's just recently been fixed upstream so I'm expecting the fix to trickle down into the particular stuff that MoI uses pretty soon. In the meantime if you see a crash or lockup just immediately at launch just ignore that and relaunch.
Remaining stuff that I'm still working on:
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ReadPointsFromFile and WritePointsToFile scripts do not work - As far as I know these are the only 2 scripts that do not work on the OSX version and I will be adding some new script methods to make those work. I think once that happens the OSX version will hit 100% feature parity with the Windows version.
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Cmd+V / Cmd+C does not work for copy/pasting text into text fields, but using the Ctrl key does work. I will be fixing this up.
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Finish the current Deform commands, add icons for Twist and Flow.
Those 3 things and getting a fix for the sporadic startup crash are the only things remaining on my list of stuff for wrapping up the OSX 2.5 release. Please let me know if I'm missing anything or if you see any other problems than those.
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1 Jun 2012
There is a new Mac OSX beta build available here: (free till 22 August 2012)@unknownuser said:
This is a "release candidate" version, it will become the full release 2.5 version soon unless there are any new major problems reported, so please give it a test!
Updated stuff:
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New icons for Flow and Twist deform commands
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Fixed a bug in deformation commands that produced messed up results when deforming surfaces with poles in them like spheres.
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Shows a license agreement dialog the first time that it is launched.
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Updated copy/paste to Rhino to adapt to new Rhino executable name.
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Fixed a bug where MoI would not launch properly on case-sensitive HFS+ file systems.
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thanks for the updates on the updates pilou.
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Moi3D and the Pen will surely work with Surface!
Careful : 2 versions: Intel & Arm!
Will be with Intel !Minute 24!
[flash=560,315:382f4kiw]http://www.youtube.com/v/jozTK-MqEXQ[/flash:382f4kiw]
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20 July 2012
Beta 3 MAC & PC
(more infos in few days)@unknownuser said:
Multiple cpu cores used in the draw engine - should speed up the display of complex models on multi-core machines. Please let me know how it benchmarks on your system, you can get a numeric benchmark by turning on the viewport display time which will put up a number in the upper-left corner of the viewport for how long it took to render a frame. You can toggle that on and off by setting up a shortcut key with the following script on it:
script: /* Toggle redraw time display */ moi.ui.showViewportDisplayTime = !moi.ui.showViewportDisplayTime;You can compare numbers with that turned on in the previous v3 beta or v2 to the new multi-core enabled release.
PDF import has been totally overhauled, it should be a lot more robust and some kinds of PDFs that would previously get garbled should come through ok now.
New Extrude to point and Extrude tapered options for the Extrude command (2 new buttons on the Extrude options panel).
New Isocurve command under Construct > Curve > Iso, and a new "Isoparm" option for the Trim command when trimming a single surface.
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