Bathroom
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...I for one like the overexposed winter shot look, and think this is a very good start, toward making a great render.
Don't forget to tell what and how you did it - that always encourages people to share tips & tricks to improve... -
I know nothing about rendering, but I know what looks good to me - and this looks really good to me. I really like the effect you achieved there
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Thanks.
I made all the scene in Sketchup, except the branches and towels that I found on the 3dwh. I set up the materials with the Maxwell for SU plugin and rendered it in the Maxwell render suit. I know little to nothing how to work in in yet, so I had to do a lot of things in Photoshop- adding the background, CC, curves and so on. I'd say the result is pretty close to what I wanted and the over exposed exterior was intentional. I just think the ceiling turned out very boring, the walls could use a bit of a texture and I forgot to change the towel to a more interesting one. -
I really like this rendering! Nice work.
You mention the ceiling: could you add a tiny bit of glossy reflection? That might give it some depth. I don't see a shower head. And what about adding some nice cozy slippers? Everybody always says it's the little details that really make a rendering pop.
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I think this is a great look. It does NOT look quite photorealistic, but that's not a bad thing. The image looks reasonably realistic but more importantly compelling and artistic. You've presented the bathroom design highlighting the intent beyond strict adherence to reality. Without looking at the image, in my mind I can still see crisp dark blue walls contrasting to an overly-bright (almost washed out) exterior and also contrasting (the dark blue) to the almost desaturated floor. Dim interior vs. too bright exterior. It's a great look.
For a long time (in art) perfect realism was a goal of painting; the introduction of cameras questioned the value of that. There had to be something you were attempting to show BEYOND a verisimilitude of reality. (For any interested here's a great essay by Walter Benjamin).
I think computer renderings are at a similar place -- now we CAN produce perfectly real looking images, but should that be the point? I think what you've done is much more insightful. Great job.
[edit]
Having said that, the TP roll is too perfect -- it looks plastic. If you want to change something that detail would help (model similar to how you did the towel).
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Unless that's a heated floor I would think a few throw rugs would be in order (my feet shiver just thinking about it )
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Here is an update.
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I like the wall texture, but I'm not sure the ceiling looks right. I mean, this is obviously a high-end bathroom, and it looks like a cheap industrial drop ceiling (to me, anyhow).
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Yeah, I'd agree. I,ll try to find something better.
Does anyone else have a feeling that there is something really missing in the upper left corner? -
@speaker said:
Does anyone else have a feeling that there is something really missing in the upper left corner?
Maybe, but possible solutions depend on whether top of the shower is open, or is it enclosed, with some sort of exhaust system within the shower itself?
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True, but this is not a real project, so I'm not thinking too practically about this, I was talking more in terms of image composition
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Try a black glass on the ceiling. I had a job in a modern home, and this kind of material looks really clean and modern. You could add some lighting appliances, maybe one big "industrial like" spotlight above the shower.Add some speakers on the ceiling as well.
Cheers,
Stefan -
Sounds interesting. Do you know of any manufacturers that make these? I would love to see some references to see how that was constructed.
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Didn't find technical informations about how to install it, but it's basically painted glass and the correct name is "Lacobel"
I found some info here: http://pdf.archiexpo.com/pdf/glaverbel/2007-lacobel-range-2007/49576-1569.html
Cheers! -
I'm mostly interested in how to add light fixtures to it. I could make a hole in them or maybe add some back lighting to the panels to get a diffused look. That could turn out great.
It's funny how fast I already found my bathroom image when browsing images in google. I guess google has a very tight look here on Sketchucation.
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Drilling a hole is the best bet. Being a circle, the hole won't have any weak spot , like corners, if you choose a rectangular shape.
Also, you'll need a special drilling bit, like in this image:
But I don't think you have to worry, the manufacturer will do that for sure.
Back lighting can be done, but not with this opaque version. There is another version of glass( actually two sheets of thin glass, with a laminated colored film between) with different colors and transparency grade/ opacity.
Here is another example with back lighting,just to have an idea.EDIT:
Methods of Installation:http://www.colourglasses.co.uk/other/installation.html
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Thanks for the help!
This is kind of a blend between the old and the new version. I like the black glass panels because they are not as distracting as the white ones, and I think the image composition improved greatly because of them. Added some small details too.
I'll leave the scene to render for at least 12 more hours before giving the finishing touches. I'll probably have to fix the ceiling reflection then. -
Looks great, well done!
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Dude!!! It looks great, the lighting is really there, the only thing I do not like is the toilet (geoometry), it seems liek it's a bit off..., can't really tell because I can't see the model.
Is the lighting switched on?, on the fixtures by the mirror, or is it just me? if it's on, turn it off, should look better when switched off (is's sunny outside)
Can you share the wall texture, it's awesome
cheers -
I'm going to chime in with TomDC on this one. We're just talking personal preferences here. The high contrast, blown-out look works for 'reality'-TV or the like, for snaps, unartfully and unselfconsciously composed, and I guess that is what you are looking for, an off-the-cuff look. My preference would be for something more evenly illuminated so as to cast the architectural elements in a more pleasing light. Much like I wouldn't want my actual lighting to look glare-y, neither would I want my rendering to be. Mind you, I don't mean to sound critical, only opinionated; you seem to be achieving what you want.
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