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    Total newb here and needs a model

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    • T Offline
      The DukeofEarl
      last edited by

      @the dukeofearl said:

      @the dukeofearl said:

      Hi sorry to come in cold like this ..

      Need a sketch up cube model 10 metre square – verts welded and uv mapped with any texture but repeating at 1 metre.
      Need to establish whether the fbx exporter works.

      thanks

      This is for Image Armada btw -

      Free Copy to first helper

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      • GaieusG Offline
        Gaieus
        last edited by

        Free copy of what?

        Gai...

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        • hellnbakH Offline
          hellnbak
          last edited by

          Gaieus, didn't you express concern in an earlier version of this thread that if DukeofEarl is using SU version 1 (?) any models submitted would be unusable by him? Just wondering.

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • GaieusG Offline
            Gaieus
            last edited by

            Yes, I even asked him to update his profile. πŸ˜’

            Gai...

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            • BurkhardB Offline
              Burkhard
              last edited by

              ...or give us a copy!

              [http://www.ia-plus.de(http://www.ia-plus.de)]

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              • T Offline
                The DukeofEarl
                last edited by

                @gaieus said:

                Yes, I even asked him to update his profile. πŸ˜’

                I joined this site before installing sketchup so when asked what version I had assumed I would be on safe ground calling my version #1. It has since been pointed out to me the error of my ways – [ deep obsequence ] I have now amended my profile info.

                What I was hoping to do was to establish, in the first instance, that sketch up pro is able to export mapped game models in fbx format. This is the format that Image Armada can import 3rd party models in. - If anyone would like to test it for them selves they can download a working copy from
                http://www.tucows.com/preview/1317285/ImageArmada?q=Image+Armada+

                In exchange for this simple help I offer a 'creator' copy of image armada -

                I am looking at workable options for people to make there own models -galleries and furniture – Studio max etc are over featured, over complicated and too expensive.
                Image Armada exhibitions will shortly be available for online viewing through supporting browsers and though existing galleries can be customised it would be more interesting if people could make their own spaces. I am sure there would be opportunities to make and market the same - so if it was a viable proposition to use sketchup my next step would be to commission a simple tutorial on export /import to Armada from sketchup... - or is it only sketchup pro?

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                • hellnbakH Offline
                  hellnbak
                  last edited by

                  Your profile still says Version 1. Why not just tell us which version you are using?

                  edit -- Oh, I see that you have not yet installed SU 😳

                  "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Well, here is an FBX file with the exported material UV-mapped on the faces. All faces are triangulated and the unit is in metres. Y and Z axes are swapped.


                    UV.zip

                    Gai...

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                    • Alan FraserA Offline
                      Alan Fraser
                      last edited by

                      FBX output is usually fine...even without triagulation. I routinely export fbx for use in ArcGIS software. I tested a 10m cube with the mapping as requested. It looked just the same as an fbx as it did in SketchUp....same number of tiles, same orientation etc.

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • T Offline
                        The DukeofEarl
                        last edited by

                        @gaieus said:

                        Well, here is an FBX file with the exported material UV-mapped on the faces. All faces are triangulated and the unit is in metres. Y and Z axes are swapped.

                        Thanks for that
                        there are issues I will have to look into..

                        Does Sketchup weld vertices ?

                        • pm me your name and associated email and I will forward a Creator serial.
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                        • T Offline
                          The DukeofEarl
                          last edited by

                          @alan fraser said:

                          FBX output is usually fine...even without triagulation. I routinely export fbx for use in ArcGIS software. I tested a 10m cube with the mapping as requested. It looked just the same as an fbx as it did in SketchUp....same number of tiles, same orientation etc.

                          Thanks for that - was it Armada you imported into or some other...?
                          I could not get the the op's cube to import - will have to look at it

                          • pm me your name and associated email and I will forward a Creator serial.
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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by

                            I used Deep Exploration to view the fbx. I could have used it to convert as well, but obviously you wanted to see how the SketchUp exporter worked.
                            You can see the result in the image...SU on the left, fbx on the right. This particular model was triangulated on export. I also unchecked the option to swap the YZ coordinates, so it would remain the same way up in Deep Exploration. It would normally be checked for many progs that use fbx...so if you look at the attached fbx file yourself, it might appear to be on its side.
                            SketchUp doesn't have a command to specifically weld vertices, but if you soften the edges it usually amounts to the same thing...so that's what I did.

                            It doesn't matter about the Creator copy, but thanks anyway. That's not why I did it.


                            UV_thumb.jpg


                            UV_fbx.zip

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Yes, that would've been my other step now - to soften edges (although inside SketchUp, with such sharp edges as 90 degrees it would look weird).

                              The 3DS exporter has an option to weld vertices - but on the cost of not keeping the UV co-ordinates.

                              Gai...

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                              • T Offline
                                The DukeofEarl
                                last edited by

                                Thank you very much.
                                Shall report back in due course

                                @alan fraser said:

                                I used Deep Exploration to view the fbx. I could have used it to convert as well, but obviously you wanted to see how the SketchUp exporter worked.
                                You can see the result in the image...SU on the left, fbx on the right. This particular model was triangulated on export. I also unchecked the option to swap the YZ coordinates, so it would remain the same way up in Deep Exploration. It would normally be checked for many progs that use fbx...so if you look at the attached fbx file yourself, it might appear to be on its side.
                                SketchUp doesn't have a command to specifically weld vertices, but if you soften the edges it usually amounts to the same thing...so that's what I did.

                                It doesn't matter about the Creator copy, but thanks anyway. That's not why I did it.

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                                • T Offline
                                  The DukeofEarl
                                  last edited by

                                  Looking dubious that its a straight forward job.
                                  Thank you very much -

                                  Incidently is there a facility within sketch up to walkthrough a model etc?

                                  @gaieus said:

                                  Yes, that would've been my other step now - to soften edges (although inside SketchUp, with such sharp edges as 90 degrees it would look weird).

                                  The 3DS exporter has an option to weld vertices - but on the cost of not keeping the UV co-ordinates.

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    http://sketchup.google.com/crimages/walk-ToolWalkLarge.png
                                    The Walk tool?

                                    Gai...

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                                    • T Offline
                                      The DukeofEarl
                                      last edited by

                                      The fbx works

                                      If a clean interior model is made – real world scale and its mapped – in the case of walls – 1 or two metre squared it will import nicely into Armada and have all the features - same with furniture.
                                      Beware of the Ambient and diffuse settings ramp them up to white and the specular down to black – - the box I sampled showed very dark. Also set all the pivot point coordinates to 0,0,0 or the model will be off set – and you may not even see them in the virtual

                                      As I said earlier I need somebody to show the sketch up community how its done – We are now developing an online version of Armada [WebGL ] that looks very promising. So a user can say commission a sketch up modeller to knock something up that can be uploaded to the users web site and the public can immediately traverse it - in the case of a gallery that is – assets also.


                                      http://img17.imageshack.us/img17/8200/76856617.jpg

                                      @gaieus said:

                                      Yes, that would've been my other step now - to soften edges (although inside SketchUp, with such sharp edges as 90 degrees it would look weird).

                                      The 3DS exporter has an option to weld vertices - but on the cost of not keeping the UV co-ordinates.

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