Triangulate points plugin making a bed sheet
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In watching this video on YouTube http://www.youtube.com/watch?v=wIcHHsjQ-Mo&feature=results_main&playnext=1&list=PL12BA2A43AB281E16
I'm not getting the same outcome not sure why. Thanks for the help.
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A delauney algorithm is used to work out how to triangulate points.
It's typically used to make site meshes.
Your points-set includes several points that are located immediately above others.
This causes delauney to 'fail' and produce something that's not like you expected; or more exactly it gives a valid interpretation of the points data - but it's just there are many valid interpretations and the one you want is only ever going to get made once in a zillion tries !
So... to get a delauney triangulation to work first go, you must make sure that there are no points exactly above one another: so, move some points slightly or select a set and scale them very slightly about a center [ctrl] so that none of the points-set align vertically.
If you look at the video-tutorial you will see that after the editing there are no points vertically above others when the triangulated mesh is made... -
Thanks TIG
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