Most impressive SketchUp modelling
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@jgb said:
If you put your ear to the screen, you can actually hear it running
I tried that - burned my ear on the exhaust pipe
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Just amazing stuff everyone. I hope I can be half that good some day.
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I like your third image, so nice.
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Tademaยดs Beckford's Folly:
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a for both of the last two (Tadema and Axeonalias)! Definitely two of the greatest examples! Peter
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what about my favourite frigate,
made by Axeonalias -
Just had to submit these, a Honda CT70 motorcycle created by unigami. Incredible detail!
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By zzchatom at 2012-01-26
Uploaded with ImageShack.us
Architecture bridge house Model -
That is great!
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Sorry for the big pictures I couldn't resize them with the HTML code.
Here are some awesome spaceships done by Scifiwarships. http://scifiwarships.blogspot.com/view/flipcard
http://scifiwarships.deviantart.com/gallery/ http://sketchup.google.com/3dwarehouse/search?q=scifiwarships&styp=m&scoring=t&btnG=SearchRendered with Kerky
Painted in PS by Michael Marsicano http://mikemars.deviantart.com/gallery/
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Also here are the videos showing how that ship was painted ovr in PS.
http://vimeo.com/35482176 -
Wow, I'll bet this guy sleeps in a spacesuit with a phaser under his pillow I'm not really into spacecraft that much but these are some of the best I've seen. He doesn't go overboard with the details like some I've seen, they are clean and very well thought out.
The video tutorial on post processing is excellent, I've only watched about 6 minutes of it and already I've learned a lot.
Thanks for posting this Marian
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Yeah he is pretty amazing.
You're welcome
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I'm not into post-process rendering, but that was impressive. I watched about 50% (fast fwd through repetitive stuff) and that was an education in itself. I'm a big fan of layers in SU, but using layers like he did in post was an eye opener, and for what little of that I do in my photoeditor, I will be using layers to edit.
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OK, this isn't SU modeling.
I was on the net researching Planetary Gear Drives and computing their ratios, when I found this link.
It gave me the calcs I needed, but then later I started to explore some of the links on the page, and a few hours later, I'm here.
Go to this page, go 1/2 way down and click on "Planetary Gear Drive" or any of the links on page bottom, go watch some videos and be amazed.
http://woodgears.ca/gear/planetary.html
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And my SU model in part....... (resulting from that research)Attached are 4 pics of the gearbox for an actuator I'm working on on my big airplane project.
(Straight from SU, no post rendering) -
That stuff from Scifiwarships is really awesome -- highly render-able too, this a is try out of Maxwell and you can see his stuff really is ready to go.
Thank-you for the heads up, I'll be keeping an eye on him.Best,
Jason. -
@jason_maranto said:
Thank-you for the heads up, I'll be keeping an eye on him
You're welcome, he's awesome and by the way nice render.
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Hi all...
Just wondering...are there any amazing designs that created just by using pure google sketchup (without additional plugins).I am a newbie here, so my question might look stupid.
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@hussel hann said:
Hi all...
Just wondering...are there any amazing designs that created just by using pure google sketchup (without additional plugins).I am a newbie here, so my question might look stupid.
There is no such thing as a stupid question, especially when from a novice.
The object behind nearly all pluggins is either to correct a deficiency or to enhance a feature, or most usually, make a tedious task easier, faster or more accurately.
The rendering you see in preceding posts are all after the fact of drawing the model. There is very little "rendering" capability in SU, so 3rd party apps or pluggins are needed to "put the lipstick and eye shadow" on. You still need the skills in SU to make a realistic model before you dress it up.
So, yes, you can make a model in SU without any pluggins, but it will take a lot more effort.
As an example, I design airplanes, and not just the exterior views, I put in components and assemblies, such as structure, mechanics, etc. It used to take me a week to make a fairing (the curved skin where 2 parts of the structure meet, such as wing to fuselage) in native SU.
Then Curviloft came along and that reduced to about 2 days. I need to draw both the outer skin or moldline and the inner surface of composite panels that were usually 1/2 to 1 inch thick. I could not simply copy the outer skin 1/2 inch away, then join the edges, as the inner curve changes with the thickness.
Then Joint-Push-Pull came along and the construction time for a fairing is now a few hours.
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Every so often you see somebody talking about how they made such and such complex model and only used native SketchUp tools -- first of all that is meant to be bragging... and secondly I have to think they are:
a) Crazy
b) Stupid
c) Ignorant
d) Lyingor all of the above.
Unless you are the type who enjoys shoving splinters under your fingernails to prove how tough you are, you would be a fool not to avail yourself of the tons of free and incredible ruby scripts that are made for SketchUp... they will save you much time and frustration, and possibly open new avenues of creative expression.
Best,
Jason.
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