From 3dsMax to Sketchup?
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How do I get a model from Max into SU without ending up with tons of triangulated faces? Is it possible?
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I've responded to your similar question over at cgarchitect but I'll repost here for other SU users...
Currently I have 2 routes. First change all the materials to Standard type materials. Don't worry about any material parameters other than the map in the diffuse slot which is what will show up in SU. Then export either via .3ds or .dae.
I prefer .dae but you can't use the default Autodesk Collada because SU won't import it. You have to download the Open Collada plugin here http://code.google.com/p/opencollada/downloads/list which will add another option to your export file type list - Open Collada .dae. I think you have the option with .dae to not triangulate but don't hold me to that.
.3ds is nice and reliable as well but I run into the 64k triangle limit pretty regularly. Collada has no such polygon limit to exports.
All you can do with extra triangles is run Tom's cleanup script http://forums.sketchucation.com/viewtopic.php?t=22920 If that doesn't cleanup the triangle that means there's actually a bend there and 3ds Max just wasn't showing it to you.
-Brodie
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Thanks Brodie!!
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Hi there
similar question :
I have a dae file with all the jpeg in the same folder, how can I import the model and the textures in the same file ?
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If you're not sure how the .dae was created it probably just won't work. If you create the .dae via the method I mentioned above the texture files will be incorporated within that .dae file if I remember correctly (ie. not separated outside the dae file).
-Brodie
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Brodie, a dae file is a simple text file and cannot contain the image textures (only colour references). You must have overlooked something. Generally the dae file is outside the material folder though (but probably this would depend on the exporter itself).
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