Superfast Isolated Test rendering?
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Is there any way to like i get an isolated render of that material in a small window or select just that material to get rendered and get processed before vray shows a render screen? I often end up wasting time to just take a look at material previews in render.
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@john2 said:
Is there any way to like i get an isolated render of that material in a small window or select just that material to get rendered and get processed before vray shows a render screen? I often end up wasting time to just take a look at material previews in render.
hmm, sounds like you may have a few options
- how about the material preview option in your material editor? Limit to this is that it's small and only a sphere.
- you can render just a window (little teapot and red rectangle button) in your VFB (vray frame buffer - the window that shows your current rendering) . That's what I do all the time as I tweak materials & lighting.
2b. If it takes a long time to load your model to start rendering - you can put high poly things like 3D plants, etc. on a layer and turn off that layer just for the test render. Helps get much shorter render times.
Andy
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@andybot said:
@john2 said:
Is there any way to like i get an isolated render of that material in a small window or select just that material to get rendered and get processed before vray shows a render screen? I often end up wasting time to just take a look at material previews in render.
- you can render just a window (little teapot and red rectangle button) in your VFB (vray frame buffer - the window that shows your current rendering) . That's what I do all the time as I tweak materials & lighting.
for that to happen you have to eventually start a render and then select that red teapot window isn't it or is there a better way to just select the area that i wanna render before vray process that superheavy scene ? lol!
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Well, yes, you do have to start the render. Nice thing is, if you know the area you want to render, you can stop once you see enough of the LC pass and then just do that area. For test renders though, that's why I suggest turning off any of your high-poly layers, or disable displacement in your materials (two of the things that really slow down a render. That and having too many lights...)
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@andybot said:
...you see enough of the LC pass and then just do that area. For test renders though, that's why I suggest turning off any of your high-poly layers, or disable displacement in your materials (two of the things that really slow down a render. That and having too many lights...)
eh what's LC pass?
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Light Cache - it's a secondary illumination pass - it sort of slowly fills in dots until you see a rough image of your scene.
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I some times use the override materials option on my entire model, apart from on the materials I am wishing to render where i untick 'effected by override material' within the material editor. if its an interior scene remember to have any glass also unticked otherwise you will end up with no natural light coming in
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