Shaderlight would want to shine some light
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ArtVPS adverises the render engine being compatible with both Keyframe animation and SU Animation....THIS IS NOT THE CASE
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Yes No"This is the ERROR message that occours when rendering animations using keyframe animation plugin in shaderlight, i have contacted ArtVPS about this issue and all im getting is they are working on it, they also asked for the skp file that im having this issue with, i informed them that no mater how big or small the file is this ERROR/BUG appears on all animations using Keyframe animation, clearly false advertisment.
Other problem, when replace me componant is used in an animation using SU_Animate or Keyframe animation it doesnt work, so replace me componant ( which is a fantastic tool to free up your screen with too much geometry ) only works when creating still animations and camera animation.
And now heres another issue im not happy with, Shaderlight only gives the lience to operate on one machine, unlike other rendering engines that let you operate on multipule machines.
Oh and Shaderlight doesnt do batch render...
Lesson learnt, Never buy lience to a product without testing all these options first as advertised, im not a happy customer unless SHADERLIGHT CAN SHINE SOME LIGHT ON THESE ISSUES
Why i picked Shaderlight in the first place is because of the rendering is top notch and the simplicity of use is second to none, but the release of this project was far too soon, i say stay clear of this until its bugs are sorted.
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How ArtVPS adverises Animation in Shaderlight
Scene animation
The animation feature adds a new button to the Shaderlight toolbar and will enable users to create photoreal renders of their SketchUp scene animations. As well as being able to render existing SketchUp scene animations this new feature will also support scene animations created using the SUanimate and Keyframe Animation plug-ins.
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Hey iichiversii,
I'm sorry to hear you are having difficulties with Shaderlight.
First I just want to clear some things up.Shaderlight licensing allows 2 activations, one for your work computer and one for your home computer/laptop.
If you are having issues activating on your second computer let me know and we can get that sorted for you.Replace Me does work with Keyframe animation from my experience. If you need help getting this to work then let me know.
The bug you mentioned is due to Javascript timing out during the export process, so it depends on how fast your computer is and how complicated your scene is, the longer it takes to export a scene the more likely Shaderlight is to run into the Javascript bug.
As I mentioned, if we could see your scene this would help us dramatically in fixing the bug, and if not we might be able to find a work around for you.We are of course working to fix this bug but as it is down to restrictions in the code base it is taking longer than we would have hoped.
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I have 2 home computers and it only allows me lience on 1, what is the point inusing replace me componants in keyframe animation if the bug doesnt be resolved, also i ee yo didnt mention replace me componant works in su-animate animation,
like i said i think the rendering is fantastic but this bug issue is very hard to work with, also is shaderlight ever going to have a batch render option where when 1 skp animation is rendered it automaticly renders another in a list, thanks for sharing some light on this subject may i add -
To get you up and running with your second license can you email support@artvps.com with your license code so I can see why it won't let you activate on your second computer.
I agree with you that the bug is annoying however in your original statement you made a point of saying that Shaderlight does not support Replace Me components with Keyframe Animation, when in fact it does.
They are completely different unrelated topics (Replace Me and Keyframe) so I was pointing out that you were mistaken.I haven't had a chance to test SU Animation with Replace Me, however I will do that now.
Batch rendering is a feature which we are looking at including in future releases of Shaderlight.
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any updates on this bug fix?????
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The fix should be in our next release.
If you're interested we will soon be looking for beta testers for our next release? -
Excellent, id be happy to, my user name is the same on ArtVPS FORUMS
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