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How to give edges a thickness?

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  • A Offline
    andrea.bianco
    last edited by 1 Nov 2011, 14:33

    Let's say I have a volume defined by edges only (I erased the faces) and that I want to make its edges solid. Is there a plugin for giving edges a thickness? It would be even better to be able of choosing the shape that is used for the extrusion. I know I could use the follow me bu tselecting the whole set of edges won't do and working on separate sub-paths would lead to a huge time waste and give overlapping meshes where the follow-me surfaces of different paths cross. Any idea guys? πŸ˜„

    Andrea A. Bianco
    http://www.andreabianco.eu

    HW: i7 3.8GHz | nVidia GTX590 3GB | 8GB RAM
    SW: SketchUp, Octane, Adobe CC, Painter, Windows 8.1 64

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    • T Offline
      thomthom
      last edited by 1 Nov 2011, 14:36

      Profile Builder: http://www.smustard.com/script/ProfileBuilder

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        andrea.bianco
        last edited by 1 Nov 2011, 14:38

        Thanks for the fast response Thomas! I'm going to give it a try and post my impressions.

        Andrea A. Bianco
        http://www.andreabianco.eu

        HW: i7 3.8GHz | nVidia GTX590 3GB | 8GB RAM
        SW: SketchUp, Octane, Adobe CC, Painter, Windows 8.1 64

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        • T Offline
          thomthom
          last edited by 1 Nov 2011, 14:40

          It's payware, but worth it. I use it often when I work with profiles. Lots of pre-bundles shapes, and very easy to create new libraries.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • A Offline
            andrea.bianco
            last edited by 1 Nov 2011, 14:50

            I'll happily buy it if it will do what I need πŸ˜„

            Do you think it can also manage a situation like this one?

            http://dl.dropbox.com/u/12003764/edges123.JPG

            As you can see in the highlighted part some vertices of the structure are part of more than two egdes.

            Andrea A. Bianco
            http://www.andreabianco.eu

            HW: i7 3.8GHz | nVidia GTX590 3GB | 8GB RAM
            SW: SketchUp, Octane, Adobe CC, Painter, Windows 8.1 64

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            • T Offline
              thomthom
              last edited by 1 Nov 2011, 14:53

              In those cases it will make each line segment individually I'm afraid.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • A Offline
                andrea.bianco
                last edited by 1 Nov 2011, 15:00

                Too bad, though I can see a lot of power in that plugin and I could buy it the same. Working on separate edges will create a lot of weird overlapping, just like with the vanilla follow-me.

                Andrea A. Bianco
                http://www.andreabianco.eu

                HW: i7 3.8GHz | nVidia GTX590 3GB | 8GB RAM
                SW: SketchUp, Octane, Adobe CC, Painter, Windows 8.1 64

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                • T Offline
                  thomthom
                  last edited by 1 Nov 2011, 15:02

                  It does in fact use FollowMe under the hood. But the power is that it's parametric so you can go back and edit the path or profile at any time.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • M Offline
                    mitcorb
                    last edited by 1 Nov 2011, 18:27

                    What about Lines to Tubes by Didier Bur, or Pipe Along Path, or Tube Along Path--Pipe and Tube by TIG? Bur's will allow individual groups for each individual segment on the line/curve. Lot of cleanup though. Finished profile can be 3 faces or more on all three scripts. And of course possibly Latticizer, by TIG? If this is what you mean by thickness.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • A Offline
                      andrea.bianco
                      last edited by 1 Nov 2011, 19:56

                      Hi mitcorb, I tried some of them and no one can produce proper result with the situation in the screenshots - they all break where the 3 edges meet. Pipe Along Path is not processing the request , it complains because the edges are not a valid path. It could be I did something wrong when using the plugins, or maybe none of them is intended for this scenario.

                      The best results I got are the ones using Follow Me on various sub-paths and then intersecting and cleaning the mesh, which is still a viable choice if the mesh is simple but it becomes a no-no when things get too much complicated!

                      http://dl.dropbox.com/u/12003764/compedg.JPG

                      Andrea A. Bianco
                      http://www.andreabianco.eu

                      HW: i7 3.8GHz | nVidia GTX590 3GB | 8GB RAM
                      SW: SketchUp, Octane, Adobe CC, Painter, Windows 8.1 64

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