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Edge mis-representation on iMac OS X Lion

Scheduled Pinned Locked Moved SketchUp Bug Reporting
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  • P Offline
    PaulMalpas
    last edited by 24 Oct 2011, 21:36

    I have a problem with SU8 Pro on an iMac (i7, early 2011 model, ATI Radeon HD 4850 512 MB) running Mac OS X Lion 10.7.2

    Surfaces seem have a bleed-through, with a stub of the line and jagged edge of the texture visible overlapping the edge.

    This is an example - front surface
    front

    ...and behind the same junction
    Back side

    So the lines are in the right places, but the display does this. This is quite common at close-up work and is a problem when trying to be precise about the editing of interfaces.

    Any suggestions? Many thanks in anticipation.

    Paul

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    • D Offline
      driven
      last edited by 25 Oct 2011, 00:31

      hi Paul,
      it may be your settings, have your tested in different templates or styles, also parallel projection v perspective
      if you post an example skp as well it's easier for others to check your settings, etc...

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • M Offline
        mariocha
        last edited by 25 Oct 2011, 00:33

        HUm... Strange.
        I cannot reproduce that.
        Have you tried selecting the objects and then checking entity info if the count is right ?
        Is Hardware acceleration checked in Preferences - OpenGL ?

        %(#008000)[Mario C.
        Every rule has exceptions, but some.]

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