sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    Mac User? | Join the Rayscaper Beta for Mac Learn More

    Edge mis-representation on iMac OS X Lion

    Scheduled Pinned Locked Moved SketchUp Bug Reporting
    sketchup
    3 Posts 3 Posters 447 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      PaulMalpas
      last edited by

      I have a problem with SU8 Pro on an iMac (i7, early 2011 model, ATI Radeon HD 4850 512 MB) running Mac OS X Lion 10.7.2

      Surfaces seem have a bleed-through, with a stub of the line and jagged edge of the texture visible overlapping the edge.

      This is an example - front surface
      front

      ...and behind the same junction
      Back side

      So the lines are in the right places, but the display does this. This is quite common at close-up work and is a problem when trying to be precise about the editing of interfaces.

      Any suggestions? Many thanks in anticipation.

      Paul

      1 Reply Last reply
      Reply Quote 0
      • D
        driven
        last edited by

        hi Paul,
        it may be your settings, have your tested in different templates or styles, also parallel projection v perspective
        if you post an example skp as well it's easier for others to check your settings, etc...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

        1 Reply Last reply
        Reply Quote 0
        • mariochaM
          mariocha
          last edited by

          HUm... Strange.
          I cannot reproduce that.
          Have you tried selecting the objects and then checking entity info if the count is right ?
          Is Hardware acceleration checked in Preferences - OpenGL ?

          %(#008000)[Mario C.
          Every rule has exceptions, but some.]

          1 Reply Last reply
          Reply Quote 0

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better đź’—

          Register Login
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement