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    Ships Hulls

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    • charly2008C Offline
      charly2008
      last edited by

      Hi Jeff,

      would you be so kind to show us some examples you made with Delftship. That would interest me very much.

      At present i try to develop a Viking Ship. The problems i'm thinking about is how to make the planks of the hull as a texture and how can I give a wall thickness to the hull. Any idea?

      Karlheinz


      Wikinger.jpg

      He who makes no mistakes, makes nothing

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      • GaieusG Offline
        Gaieus
        last edited by

        Wall thickness could be made with Joint PushPull by Fredo I guess. Maybe using Whaat's UVTools could then help with the planking. It should have some nice clinker planking.

        Gai...

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        • charly2008C Offline
          charly2008
          last edited by

          Hi Gaieus,
          thanks for your tip. But the best result i got with "Push-Pull Multiple Faces Along Their Normals. The faces had to be done by "Make Faces 1.4.

          Trace is a bit of manual work but better than having to redraw every vector.

          Maybe helpfull for others.


          Wikinger.jpg

          He who makes no mistakes, makes nothing

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          • charly2008C Offline
            charly2008
            last edited by

            Hi,

            i have a question to the professionals in the Forum.

            A Problem of texturing the planks is that all planks are running horizontely (projected Texture) and this not correct. They should run along that red path shown below.

            Is there any possibility to do so?


            Wikinger12.jpg


            Wikinger1.jpg


            Wikinger1.jpg

            He who makes no mistakes, makes nothing

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            • jo-keJ Offline
              jo-ke
              last edited by

              @charly2008 said:

              A Problem of texturing the planks is that all planks are running horizontely (projected Texture) and this not correct. They should run along that red path shown below.
              Is there any possibility to do so?

              I'm also waiting for an answer. This is a problem for me too. I hope for a solution.

              http://www.zz7.de

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              • pilouP Offline
                pilou
                last edited by

                @unknownuser said:

                I hope for a solution.

                UV Tool?

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Alan FraserA Offline
                  Alan Fraser
                  last edited by

                  There's another free Hull designer here near the bottom of the page. It sometimes produces results that are double-skinned (mucho z-fighting) but that's easy enough to clear up with a few well-chosen SU commands. Basically temporarily hide the edges, delete the faces then use Create Face to create clean new ones.

                  3D Figures
                  Were you required to walk 500 miles? Were you advised to walk 500 more?
                  You could be entitled to compensation. Call the Pro Claimers now!

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Or use ThomThom's Cleanup Plugin.

                    Gai...

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                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi jo-ke,

                      @jo-ke said:

                      I'm also waiting for an answer. This is a problem for me too. I hope for a solution.

                      Have a look at: http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=105

                      Charly

                      He who makes no mistakes, makes nothing

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        Thank you charlie. very good pluginn...

                        http://www.zz7.de

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