Ships Hulls
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Hi Ken,
I have also tried this app once but then I could not get around with it (certainly my fault/impatience at the time). If it really works and the export is usable it can indeed be a valuable tool.
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Hi,
Seems to be an interesting tool. But i'm sure it requires some training time . I once imported a demo model as a DXF.
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Yes, there were all these demos but what I really would have liked to make there were some historic ships and for the life I could not get it to make a Santa Maria for me.
But then again - I was too impatient I think.
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Hi,
I played around a bit with Delftship. The workflow i have not yet fully understood. At least there I managed to insert the background images and to construct a ship's hull. It was perhaps a little beginners luck.
I imported the hull half as DXF in Sketchup. In Sketchup there was some rework necessary, because the two halves didn't fit together properly but that is as always a matter of practice.
To construct ships, the program is certainly a good addition to Sketchup. the program Also, is it worth, to dealing more with it.
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charly2008
I have found, when adjusting the hull, do not use the mouse. Go to one of the four views and use the arrow keys or even better input the move in the input fields. After I started using the arrow keys or the input field, the vessel always closed up on the bottom correctly. Also, I got rid of any decimals. So it if said 9.6599, I would enter in 9 or at the very worst, 9.6. That made it easier for me to see control points that were a little off.
And don't forget you can grab more that on control point and enter a move. That way, all the control points will be the same.
Ken
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Hi Ken,
thanks for your advices. I will try it that way. It's like Sketchup, you have to practice.
Karlheinz
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Hi,
@gaieus said:
Yes, there were all these demos but what I really would have liked to make there were some historic ships and for the life I could not get it to make a Santa Maria for me.
A new experiment with Delftship. Gaieus inspired me with his note for the Santa Maria. It was not so easy and the model is not as perfect as it could be. The Jpeg Plan has not a good resolution. At present I'm not shure yet whether I'll continue working on it.
Karlheinz
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This is way too cool even if you say it's not "perfect"
I should reconsider to use this little gem later for sure. -
DelftShip is a wonderful tool. I've been using it for the last few years to recreate hull data for turn of the century sailing canoes. These small craft were very popular in from about 1870 to 1900 but much of the original construction information has faded into history. Being able to import both lofting data and line drawings, (when I can either find them) makes Delftship very flexible.
I've also used Delftship to create a prototype design for a streamlined single wheel trailer to be pulled behind my '94 BMW R1100 RS sport bike...
Cheers!
BTW, as far as "perfect", I say don't sweat it. No one is going to get out a ruler and protractor to check your work! Close enough is good enough IMO.
Cheers!
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Hi Jeff,
would you be so kind to show us some examples you made with Delftship. That would interest me very much.
At present i try to develop a Viking Ship. The problems i'm thinking about is how to make the planks of the hull as a texture and how can I give a wall thickness to the hull. Any idea?
Karlheinz
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Wall thickness could be made with Joint PushPull by Fredo I guess. Maybe using Whaat's UVTools could then help with the planking. It should have some nice clinker planking.
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Hi Gaieus,
thanks for your tip. But the best result i got with "Push-Pull Multiple Faces Along Their Normals. The faces had to be done by "Make Faces 1.4.Trace is a bit of manual work but better than having to redraw every vector.
Maybe helpfull for others.
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Hi,
i have a question to the professionals in the Forum.
A Problem of texturing the planks is that all planks are running horizontely (projected Texture) and this not correct. They should run along that red path shown below.
Is there any possibility to do so?
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@charly2008 said:
A Problem of texturing the planks is that all planks are running horizontely (projected Texture) and this not correct. They should run along that red path shown below.
Is there any possibility to do so?I'm also waiting for an answer. This is a problem for me too. I hope for a solution.
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There's another free Hull designer here near the bottom of the page. It sometimes produces results that are double-skinned (mucho z-fighting) but that's easy enough to clear up with a few well-chosen SU commands. Basically temporarily hide the edges, delete the faces then use Create Face to create clean new ones.
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Or use ThomThom's Cleanup Plugin.
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Hi jo-ke,
@jo-ke said:
I'm also waiting for an answer. This is a problem for me too. I hope for a solution.
Have a look at: http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=105
Charly
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Thank you charlie. very good pluginn...
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