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    Unwrapping / texturing a big cylinder

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    • P Offline
      pmolsen
      last edited by

      I tried the Flattery plugin. It works fine to unwrap the cylinder out to a flat plane. It is then a trivial matter to texture each group of 8 segments so the entire cylinder is textured perfectly with the 4 individual textures.

      Problem is there is no option to put the model back together again, so that becomes a manual process. Not too difficult however. I have suggested on the Flattery topic that such an option would be nice.

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      • PixeroP Offline
        Pixero
        last edited by

        Have you tried my UVunwrap plugin? It can remap the UVs to the original object.
        It might need some manual editing of the unwrapped object but here is a quick test I did.
        I then use my UVprojections-Planar to project the UVs on the flattened faces with the option "fit" so that each square texture fits exactly to the selected faces.
        Finally I use the update UVs feature to apply the new UVs to the original object.

        unwrap01.jpg

        unwrap02.jpg

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        • P Offline
          pmolsen
          last edited by

          How did you then reconstruct the cylinder? Did you have to fold each segment manually, or do I misunderstand? Is it perhaps only the textures that get unwrapped?

          Guess I will have to give it a try.

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Watch the video that's associated to Pixero's plugin

            Download the free D'oh Book for SketchUp πŸ“–

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              In an earlier post Pixero said....

              http://forums.sketchucation.com/viewtopic.php?p=354245#p354245

              Download the free D'oh Book for SketchUp πŸ“–

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              • P Offline
                pmolsen
                last edited by

                Do you have a link for the video please? I cannot find it in the UVProjection topic or in the videos page at http://forums.sketchucation.com/viewtopic.php?f=323&t=40041&p=356804#p356804

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                • P Offline
                  pmolsen
                  last edited by

                  Hmmm. I think all of this is more than I need for this particular application. Certainly useful for other things.

                  In this case once I unfold the cylinder I don't need any fancy texturing. I can just do a plain old SU import texture for the 4 textures and and apply them directly to the faces concerned without any projection. Once I fold the cylinder back up again the textures stay where they are.

                  Thanks for all the suggestions though.

                  The only thing that is missing is the reverse of Flattery to fold the flattened object back up again. Given that it has indexed the edges it should be feasible. Maybe it also needs to index the angles between the edges before unfolding.

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                  • R Offline
                    Roger
                    last edited by

                    Eight unique and perfectly matching textures

                    Photo was laid out and divided by 8. Every other panel raised and separated from the others. Make unique was applied to each. They were sampled with the paint bucket and transferred to the octagonal rod as unique textures and not the entire unified picture. All line up perfectly with nary a missing pixel or overlap. With 32 instead of 8 sides this would look fairly cylindrcal. There it stands.

                    http://www.azcreative.com

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      @pmolsen said:

                      How did you then reconstruct the cylinder?
                      Did you have to fold each segment manually, or do I misunderstand? Is it perhaps only the textures that get unwrapped?

                      The UVunwrap plugin attaches a object and face ID to the original object so it knows which face is which.
                      Then it creates a duplicate that is unwrapped.
                      Once you have applied UVs to the flat object, (with or without my UVproject script) you use the UVunwrap function to update UV's from the flat object back to the original. So there is no need to "rewrap it".

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                      • P Offline
                        pmolsen
                        last edited by

                        @roger said:

                        Photo was laid out and divided by 8. Every other panel raised and separated from the others. Make unique was applied to each.....

                        Have you looked closely at a texture after doing a Make Unique? Firstly it enlarges the texture and truncates around 4-5 pixels on the right hand edge. Secondly it badly degrades the image quality. I cannot see how it could possibly work, unless you are using a different version of SU from me.

                        I have attached a screen shot to show the problem. I drew a square around a letter on a model and then did a Make Unique on the square. The first image is before the make unique. The second is after. You can clearly see the reduction in quality and also the enlarging and shifting of the pixels.

                        before make unique.jpg

                        after make unique.jpg

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                        • R Offline
                          Roger
                          last edited by

                          Another solution would be to place plants in front of the pillars.

                          http://www.azcreative.com

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