Delete a Photmatch photo WITHOUT deleting the scene
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Would it work to just uncheck the "Background Photo" box under the Styles>Edit>Modeling dialog?
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I think it will have to do.
But when I do this, because I have 'zoomed in' to the building to get a better, close up view of it, it renders the original scene. Grrrr.
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Did you update the scene after making the changes? Or you could create a new scene after making the changes and keep the original scene as it is.
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@dave r said:
Did you update the scene after making the changes? Or you could create a new scene after making the changes and keep the original scene as it is.
Yeah, I've created a new scene, but it still keeps the photomatch settings, which means that it's 'zoomed out'. Sorry, I realise that I am about as clear as mud.
I have got the file here, if anyone is bored: http://www.sendspace.com/file/am3r6b
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Can you uncheck any of the Scene parameters you see in the Scene update? I don't know if any of these would change how the particular scene is viewed or if it ends up being global.
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Thanks for the responses, I really do appreciate it, going to have another go tomorrow night though as my brain is frazzled. Done a 10k race today and am going to bed with a nice cup of tea and a book.
Thanks again, SketchUcation rocks.
P.s. If anyone does try my model, I would like to render the scene 'zoomed' but without the PM setting as this messes up the render.
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I am really not sure what you are up to, Lee. There are two scenes in your model, each saying "Photomatch" scene. What do you want actually? You cannot get rid of the PM scene unless you delete it (my tips on that forum must have been for this).
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Sorry Gai,
I realise I was not very clear. It was late last night and I'd had a drink.
I want to be able to render the "zoomed" scene. I PM'd using the 'proper' scene and the 'zoomed' is a new scene.
However, when I render the 'zoomed' scene using the TWR, the view defaults back to 'wide angle' view that is displayed in 'proper'.
I have tried using your advice from the SU forums to create a new, non-PM scene but when I do that, the camera never reverts back to the correct location, the FOV seems to be out.
Hope this makes sense. If not, don't worry. I've taken to just rendering the 'proper' scene at a higher resolution.
Many thanks,
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Hm. Interesting. No matter what I do, I get the same result. I even tried to export the scene (PageExIm from Smustard) and when I imported into the other model, the house was zoomed out just like in your original PM scene (although by then I have got rid of all PM scenes).
Even more interesting that though the zoomed out view seems to be similar in both and the FOV setting is also the same, when I use the Zoom tool (shortcut: Z not the scroll wheel), I get some completely different views when zoomed in.
Another funny thing: I also tried Thea and it also exported with the zoomed out (original) view but there, the wireframe model and the interactive rendering placed the house to something completely different places. Nevertheless Thea at least allows for region rendering which means that you need not render full resolution (with all the empty background - although the empty background does not add too much to rendering time so that's also a solution)
Here is a quick render (no materials set - BTW you have each window plane as a separate grey material) with transparent background
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Hm. Here is a (bit) better render with (some) material tweaking. I am not sure how it fits the original image though. I forgot to check the shadow directions for instance.
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Thanks for your efforts Gai, I really appreciate it. It is indeed a strange problem. I'm hoping it's just a project-specific problem, but we'll see in the future.
Thanks again.
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Digging up an old thread...
The reason for this is that, like with forced 2-point perspective in sketchup, when you zoom in on a matched photo it is not a true 3d zoom like in a normal view. In order to keep the perspective the same, sketchup is effectively cropping the view. If it let you zoom in normally, it would change the perspective (the zoom tool effectively moves the camera towards whatever you're zooming in to).
The way round this would be to 'zoom in' in the sense that a zoom lens on a camera zooms in - by changing the field of view. This can be done by typing in a focal length in mm into the input box when you're in the zoom tool, or by holding down shift and then zooming.
Give it a try, let me know if it helps!
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