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[Plugin] 2dBoolean ver1.3.1 beta UPDATE 20 dec 2013

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  • T Offline
    TIG Moderator
    last edited by 25 Aug 2011, 16:23

    So you have SketchyPhysics installed in v7?
    If so try disabling it... and retest... πŸ€“

    TIG

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    • J Offline
      jolran
      last edited by 25 Aug 2011, 19:07

      Hah! Well spotted TIG!! β˜€

      It did not exactly have SketchyPhysic installed. BUT i temporarily moved all plugins in a different folder and then it worked!
      So it was in the same category of problem you where thinking at.

      Now, I guess I will move the plugins back one after the other to see which plugins is producing the hassle.

      I think I learned my lesson here... Should have tested it in ver 7 before releasing.

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      • T Offline
        TIG Moderator
        last edited by 25 Aug 2011, 21:09

        Do the testing 'by halves' it's quicker as you exponentially zoom in... 'one by one' takes longer...
        You must have a script loading that's messing with the group base class methods ???

        TIG

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        • E Offline
          EarthMover
          last edited by 26 Aug 2011, 00:48

          Very nice Jolran. I'll test it out and give a report back.

          Thank you! πŸ‘

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • J Offline
            jolran
            last edited by 26 Aug 2011, 08:22

            Well. I have found the 1 plugin that cause the crashes. Unfortunately I can't remember where it belongs to.

            It's scrambled so there is no additional info. Anyway ldd.rbs is the name of the file.
            I'll update it in the starting info.

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            • J Offline
              jolran
              last edited by 26 Aug 2011, 08:48

              @unknownuser said:

              You must have a script loading that's messing with the group base class methods ???

              Haven't got a clue yet. I guess the only way is to test where 2dboolean will crash?
              Doing it 'by halves' as you say.

              @unknownuser said:

              I'll test it out and give a report back.

              Please do, Earthmover!

              A part from this tool's bugs and issues, it would be nice to hear reported info about how big file sizes and performances are in a "real life" projects. When using edges instead of materials in Layout and so on.

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              • T Offline
                TIG Moderator
                last edited by 26 Aug 2011, 09:09

                The 'ldd*' greps to Ledas's 'Driving Dimensions', which probably does mess with several base classes, perhaps ill-advisedly - the earlier .rb versions I've seen certainly did! ...
                As far as I can see your tool is not doing anything at all 'awkward' then I suggest that you PM the DD author about this issue...
                I loaded the latest DD with the .rbs files into v7 and it breaks your tool AND my EEbyRails etc and my olde Mirror tool - which also use some group copy code too... So there could be potentially many issues uncovered here πŸ˜’
                I'll PM Dmitry Ushakov...

                TIG

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                • J Offline
                  jolran
                  last edited by 26 Aug 2011, 10:35

                  Well there you go. Driving Dimension it was. If I remember correctly I uninstalled DD because of some crashes, this file must have been left behind. I will update this in the starting page.

                  @unknownuser said:

                  I'll PM Dmitry Ushakov...

                  Yes please. That would be good. I'm sure he would want to know, since it's not breaking only the 2dboolean script.

                  Thank you.

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                  • J Offline
                    jolran
                    last edited by 26 Aug 2011, 10:41

                    BTW(If you would read this). Is it working for you, Pilou?

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                    • P Offline
                      pilou
                      last edited by 26 Aug 2011, 11:08

                      I obtain that with the V6, but I don't very well understood what must be inside the rectangle ? 😳
                      An image, a texture, a color...? (here it's a texture)
                      Result is on the right
                      luddites.jpg

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • T Offline
                        TIG Moderator
                        last edited by 26 Aug 2011, 11:21

                        In your example the 'face' is the blank top of the box, the 'group' is the face with the grouped 'image' material.
                        Select both then run the tool
                        The result is that the grouped 'image' is trimmed to fit on the select face
                        If the grouped 'image' were smaller and arrayed like tiles then the whole lot would would be trimmed...like this Capture.PNG

                        TIG

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                        • J Offline
                          jolran
                          last edited by 26 Aug 2011, 12:56

                          Ok. I should have made a better tutorial about this. Sorry 😳 .

                          Tig has illustrated the whole purpose of the tool.

                          It might not be clear WHY use this tool when you visually can get the same result from a material IN Sketchup. BUT when used with Layout to simulate vector color and edges, for printing you will get much more precision in quality.
                          And edges can be used with styles. So some pretty nice sketchy effects can be made.

                          This tool wasent originaly designed to use whole faces to texture and color things, it's an intersect tool for edgepatterns.
                          From that perspective, modeling all those edge-patterns each time can be very tedious, so hence this tool..

                          The main difference compared to Sketchups internal intersect tool is that the face materials are kept, by turning them into a cutting component.

                          I'm experiencing a little inconsistency in the intersections(you can call it a bug), so I will have a look at that.
                          Faces with holes dont get erased at times.

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                          • P Offline
                            pilou
                            last edited by 26 Aug 2011, 13:20

                            πŸ’š
                            So I have made the exact inverse πŸ˜„
                            Now all works like a charm in the V6! πŸ‘
                            Bravo! 😎
                            Except you have created a group (the initial group floating in the space with texture in my case now empty but always present! )
                            that you must kill after the process!
                            You can only kill it with the Outliner! 😲

                            luddites_bis.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • J Offline
                              jolran
                              last edited by 26 Aug 2011, 15:10

                              Nice Pilou. From judging at your pictures, that is the desired behavior of the plugin.

                              What do you mean exactly? There is a group I have forgoten to delete? 😲 Or maybe that you cannot select the component, except then in the outliner? The second alternativ was corrected by defn.invalidate_bounds.
                              But maybe that method doesent work on SU6. Do you have this problem on all su versions?

                              If you doubleclick the component in the outliner (to enter the group) and then exit again, the boundingbox will be reset.
                              But that is just a workaround if this method doesent work on older su versions.

                              Thanks for the feedback Pilou πŸ‘
                              Please test in on holes and such.. It should work on all standard axis(Su views), but sometimes it fails on "in between" angles. I'm working on a solution to resque if the calculation fails.

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                              • T Offline
                                TIG Moderator
                                last edited by 26 Aug 2011, 15:31

                                If you have an 'empty' group [or definition] that's been made or just emptied within a start/commit block, then it should be auto-deleted at the 'commit' [this is also a way to remove just one definition from the model - empty its entities...] πŸ€“

                                TIG

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                                • J Offline
                                  jolran
                                  last edited by 26 Aug 2011, 16:57

                                  I did not know that. Good info. Garbage collection? Well in this case all the groups and defs are made within the block, so all good? Of course the group or definition would have to empty..

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                                  • T Offline
                                    TIG Moderator
                                    last edited by 26 Aug 2011, 17:29

                                    Of course if you have references to the groups etc then a simple group.erase! or inside a start/commit block the group.entities.erase_entities(group.entities.to_a) will both remove that one group [or instance OR definition when entities go!]... or groups[0]/parent.entities.erase_entities(groups) [where 'groups' is an array of all temporary groups]... will all work !

                                    TIG

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                                    • J Offline
                                      jolran
                                      last edited by 26 Aug 2011, 18:47

                                      Cool. So you can erase the group by erasing it's entities while inside a start/commit block? That could be useful, thanks.

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                                      • J Offline
                                        jolran
                                        last edited by 27 Aug 2011, 14:34

                                        Small update. Now If you have a component that have gluing behavior you don't have to select a face to run the plugin. I noticed you run into situations quite often where that is needed. Like when the face is covered and you can not select it. πŸ˜„

                                        This will not work with groups.

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                                        • J Offline
                                          jolran
                                          last edited by 27 Aug 2011, 18:53

                                          I think I know why faces in holes don't get erased.

                                          Face.classify point only deals with points/vertices. So if there is a face in a hole inside the face(inner edge loop). Erasing the vertices from face.classify point outside(holes included) does not erase the face in the hole at all times πŸ˜•

                                          Don't know how to solve that one yet.. But at least I know what's wrong.

                                          I reckon the plugin is kinda useless, unless I fix this. So it's got high priority now.

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