Swedish Yacht
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Hey guys, After learning how to map properly ive come up with this little lady,shes 6000 polys and uses 1 2048x2048 texture,shes taken 3 days so far, loading time is instant and there is almost 0 change in fps`s in game when she is loaded, in the scene shown below there are 14 boats loaded, the fps went from 50 without them to 40fps with the boats loaded. The current texture has some Grafiti on it as a test so dont worry, its not staying there .
Ive added the side texture here if any of you would like to have a shot at texturing it,I will be texturing all the little bits as I go along, the texture givin here is the AO map and can be set to "Multiply" in photoshop thus giving you the shading over your applied texture, it can also create the alpha clipping to keep it neat and tidy. Send me the texture Via pm and Ill pop it on with a screenshot to follow,and if its awesome, I might just use it on the final release ,Ive added a drawing so you can see whats going on there,just set it as a overlay in photoshop ,I use gimp but they are practically the same,apart from the cost.
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Heres am example with the plan overlay :
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Added a rather bland looking side, Planks are abit to dark, ill still be getting it right ,parts are all coloured and ready for texturing.
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Another good one!
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Thanks Bryan K
Taking a little break from texturing to do the sails, the goal here is to create one texture for 5 moving sails,the surface are is quite large so I dont think a 1024x1024 will look so great,but will see, can always make it a 2048 and rescale it if its oversized, here is a shot directly from SU :
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Hmmm sharing the Jib texture with Sails that are not the same in angles is going to prove to be interesting
Had an issue with Max that has been bugging me for a long time now, months infact maybe even years, when using the mirror mod in the dropdown menu from the top menu bar to flip the sail to create your left and right model, it would flip the lighting in game so the light would seem to come from below on the model in game, well.... I tried using the mirror mod in the modifier Tab, worked like a charm -
All parts in and marked, sail textures already made just not shown in this shot,had to remap all the sails as overlapping the jib textures was just not going to work out, will keep it hidden until everything is textured
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Ive uploaded the hull with the blank Sketchup hull next to it if you guys want to have a look at it, Sketchup tends to loose some of the mapping on import so white poly`s can be expected.
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Texturing pretty much complete, still need to add the furled sails and texture them, Another nice thing about using custom textures like this is the bump mapping that can be used ,Ive added this bump map using the main texture, looks good in game but the bump texture is twice the size as the original texture.
Sunset shot showing the bump at work clearly
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Oh wow. Once again...
That last picture is beautiful!
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Thanks Brayn
Well thats this one complete, thanks for your input guys!
Below is the attached Ship in Sketchup.
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