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    HMS Victory 1765

    Scheduled Pinned Locked Moved WIP
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    • tademaT Offline
      tadema
      last edited by

      Hello Marius, you could be correct all I now about ships/boats is the pointy bit goes to the front!The plans I have are 1.78 scale and I've checked the dimensions and they are correct (going on the drawings), please take a look at the front view attatched. Sorry but could you explain the handrails. I planned on doing all the sails/rigging but was unsure if SU could handle the file size, but I'll add them. This was only a fun project and I'm sure I've made a good few mistakes, it's been fun and the (if) next one will be an improvement.
      John


      Victory front.jpg

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      • tademaT Offline
        tadema
        last edited by

        Hello again Marius, sorry I stated handrails instead of headrails, I've had a quick look on the net and they seem to be something around the front see attatched jpeg.
        John


        headrails.jpg

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        • leedeeteeL Offline
          leedeetee
          last edited by

          I was just thinking the other day that I hadn't seen any images from you for a while! Then I inadvertantly wandered into WIP and WHAM! Was great to see this project develop. Great work! I bet your computer is petrified at what your next project will be! πŸ‘

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          • Dave RD Offline
            Dave R
            last edited by

            while the waterline might be 4.3M below the lowest gun ports, the ship would be fought under sail and in most cases the heel would reduce that distance greatly.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              Extremely well done, John. Having struggled with just a low poly version of the Endeavour some years back, I can well appreciate the effort that went into that. A fully detailed HMS Victory is in a completely different league.
              As you can see, I cut every corner I could...the shrouds were just transparent png files, so look like triangular slats when textures are turned off.
              I guess you found, as I did. that with this kind of model, SU's inferencing and axes are of no use whatsoever. In fact in many ways they are counter productive.


              tall_ship01.jpg

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • tademaT Offline
                tadema
                last edited by

                Thank you Alan, she may have been a bit ambitious for a first try. I was surprised the amount SU could handle even without layers. It's the first time I've experienced flying to the moon and back constantly whilst drawing!
                John

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                • L Offline
                  liam887
                  last edited by

                  @tadema said:

                  Thank you Alan, she may have been a bit ambitious for a first try. I was surprised the amount SU could handle even without layers. It's the first time I've experienced flying to the moon and back constantly whilst drawing!
                  John

                  yes layers are the life saver for large models for sure, I find it easy to run into 50+ now with larger models. If I have a door on my helicopter for example It can have many layers each, open, closed, removed etc, times that by four and you already have 12 layers just for the doors etc etc

                  VISIT MY ONLINE GALLERY
                  http://www.robotsvdinosaurs.com/

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                  • tademaT Offline
                    tadema
                    last edited by

                    Liam thanks for the advice it's certainly taken on board (sorry for the pun), what put me off using layers was, if your not drawing on layer 0 it screwed your other layers up!. I know i'd set off on a tangent drawing on the wrong layer.
                    Small update with headrails adjusted.
                    John


                    Vic 004.jpg

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      @tadema said:

                      Liam thanks for the advice it's certainly taken on board (sorry for the pun), what put me off using layers was, if your not drawing on layer 0 it screwed your other layers up!. I know i'd set off on a tangent drawing on the wrong layer.
                      Small update with headrails adjusted.
                      John

                      John, always leave Layer 0 active. Then you'll never be drawing on the wrong layer. Only components or groups get different layer assignments. Edges and faces always remain on Layer 0. No problems that way. πŸ˜‰

                      Looks like she's going to ground out in a moment.

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        @dave r said:

                        Looks like she's going to ground out in a moment.

                        Nah! She's getting ready to invade the Spanish in California....somewhere off the Monterey coast, by the looks of things. πŸ˜‰

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          She needs to get her boats down and send in a crew to burn Principe de Asturias to the waterline. πŸ˜„

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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