Model this: Snoopy
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This method is ....er....interesting
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Put the eye in the wrong place...
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Okay, a quick go.
Proxy (very fast)
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Gave it a go. Made my proxy by a little different method. I used the line tool to trace the shape, then used TIG extrude edges by vector to create a quad strip outline. I extruded the edges again, then scaled them in from center. Repeated this 2 or 3 times to create the buldge and then closed the final shape. Then I select it all and run the reduce polygon tool in Artisan, once at 50% then again at 30%. Then I used smooth sculpt to selectively even out the vert clusters before running subdivide and smooth at two iterations. It seems to work out by starting with quads and then letting polyreduce iterate them into triangles before running SDS. It's a bit of reverse engineering, but was rather quick and painless.
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Great work Adam!
I started one but life got in the way this weekend.
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And here's my Snoopy.
I'm afraid only the tail and nose were made in Artisan - the rest in tgi3D/Amorph.
My first cartoon/figure ever in SU, so it did take a while.
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Here's a less chaotic looking dump of the curves used.
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Stuffed Snoopy toy.......
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Love the fluffy toy Snoopy.
Here is a quick scene with low poly Snoopy.
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Better than my first try
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