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    Flying Dolphin Tug

    Scheduled Pinned Locked Moved WIP
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    • C Offline
      Crankston Shnord
      last edited by

      Excellent!! I really like how you have used a Low-Poly body, while using more polygons in the detailed area. That is a sign of a great modeler.

      Cheers,

      Crankston Shnord
      Sketchup Modeler,
      Blender Designer,
      Renderer
      My Models

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      • axeonaliasA Offline
        axeonalias
        last edited by

        Thanks Crankston,at least someone noticed πŸ˜„ All that reading on modeling was not for nothing after all.
        Shes reaching completion stages,Just need to add the storm rails and the Name on the sides.

        http://farm6.static.flickr.com/5068/5652907815_9d7c36973c_b.jpg

        http://farm6.static.flickr.com/5067/5652907983_dc16266e68_b.jpg

        http://farm6.static.flickr.com/5069/5653477508_ab0bc0ce18_b.jpg

        And the interior is about 90% complete as well, Rather sparse but this baby will be great for Fps ,shes a total of 37000 polys.

        http://farm6.static.flickr.com/5061/5652908139_235ec9a126_b.jpg

        http://farm6.static.flickr.com/5306/5652908229_6593f68103_b.jpg

        https://sketchfab.com/Axeonalias

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        • tademaT Offline
          tadema
          last edited by

          Another beauty Marius πŸ‘
          John

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          • C Offline
            Crankston Shnord
            last edited by

            Well even if no-one else cares, believe me, I am very impressed.

            Cheers,

            Crankston Shnord
            Sketchup Modeler,
            Blender Designer,
            Renderer
            My Models

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            • axeonaliasA Offline
              axeonalias
              last edited by

              Thanks Tadema & Crankston πŸ˜„, I hope you guys have a copy of the sim πŸ˜„
              Exterior is Baked and in game,She loads instantly as I had hoped with 5 1024x1024 textures and 1 256x256 for the lights,Ive found that grouping the lights into 1 texture also saves fpss and loading time. Not having it in 1 texture would cost (on this particular mesh) 4 draw calls instead of 1,and with the directional light + specular lighting in game that is x3 ,so a saving of 9 draw calls on the lights alone,now if you are getting low fpss with your boat in game,now you know why πŸ˜„

              http://farm6.static.flickr.com/5025/5655082297_6fd1b70fb5_b.jpg

              http://farm6.static.flickr.com/5182/5655655528_68c852a14e_b.jpg

              http://farm6.static.flickr.com/5065/5655082595_ae951d94e5_b.jpg

              https://sketchfab.com/Axeonalias

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              • C Offline
                Crankston Shnord
                last edited by

                Wait, which game is this?

                Cheers,

                Crankston Shnord
                Sketchup Modeler,
                Blender Designer,
                Renderer
                My Models

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  My chin really hurts and I think there's a dent in the floor now. When will I learn to stop looking at your posts? πŸ˜†

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • Bob JamesB Offline
                    Bob James
                    last edited by

                    Blimey! There's no one at the helm 😲

                    Men overboard!!! πŸ˜„

                    Seriously, veryimpressive.

                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                    • D Offline
                      designerstuart
                      last edited by

                      brilliant, as always. note to self: low poly body, high poly detail = good modelling πŸ˜„

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                      • J Offline
                        JuanV.Soler
                        last edited by

                        now this is the boat I would love to ride by his side. 😎 beauty. 😎
                        πŸ˜„ dolphin said.
                        salud Β‘

                        ,))),

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                        • david_hD Offline
                          david_h
                          last edited by

                          okay. . .you really need to stop now. I am so tired of picking myself off of the floor. . .

                          If I make it look easy...It is probably easy

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                          • H Offline
                            Hepf
                            last edited by

                            Beautiful model. I have a fixation on the Paraguay war (1865/70) and have been playing with the idea of modeling some of the ships and ironclads that fought in it. But I don't have your skills, and I don't have the complete plans either. I enclose some images of one of the ironclads, before and after entering in battle. The "Brazil" was built in France. It was ballasted for battle so that it offered less of a target, and the masts were also removed before entering the fray.
                            Advice welcome.


                            brazil01.jpg


                            brazil02.jpg


                            brazil03.jpg


                            brazil.jpg

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                            • pbacotP Offline
                              pbacot
                              last edited by

                              Another beautiful boat. Thanks for showing the wire-frame. I love seeing the start to finish renderings.

                              "All that reading on modeling"... What did you read?

                              If I may, do you get on the water yourself? You seem to know so much about boats.

                              Regards and thank you for the posts. It's always inspiring, though I can do nothing of this sort.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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