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    SketchyPhysics3.2 (Dec 2)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • robintR Offline
      robint
      last edited by

      High CP

      I have used Poser 5 in the past and learnt about inverse kinematics and joints

      I think there is a fundamental limitation that prevents you making a chain of joints because the last child joint has to join the first parent so the parent must then become a child. This would be inherently unstable (like positive feedback) which is why the joint flies apart in pieces

      Can anyone confirm my guesswork or poiont me somewhere that a working chain has been made (ie will revolve around a sprocket

      cheers robin

      As one door closes another one slams in your face

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      • H Offline
        hpnisse
        last edited by

        Hey, robint!

        Your chain works perfect when you set the collision state correct in every single object 😄
        Re. my chain 1.skp

        ` /hpnisse`
        ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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        • OxerO Offline
          Oxer
          last edited by

          Hi,
          I have installed SketchyPhisics 3.2 on Mac with OSX 10.6.6 and SU8 and the plugin don't woks, SU read the plugin, appear the toolbars, you can create the shapes but when you press the play appears a window with this message:
          Error initializing the Simulation: : uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
          And in the ruby console this:
          %(#FF0000)[String doesn't compile: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds#<NameError: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds>
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `new'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `initialize'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `new'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `startphysics'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1650:in `physicsTogglePlay'
          /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1738]
          I have reinstalled SketchyPhysics3.1 and works.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • robintR Offline
            robint
            last edited by

            @hpnisse said:

            Hey, robint!

            Your chain works perfect when you set the collision state correct in every single object 😄
            [attachment=0:au7zhech]<!-- ia0 -->Re. my chain 1.skp<!-- ia0 -->[/attachment:au7zhech]

            Hi H

            Thanks for that tip, the model chain works for me now, but I dont understand how setting the object state to "show collision geometry" makes such a radicle difference?

            obviously i dont understand this state? I looked on the tutor manual but that wasnt helpful
            so i am puzzled

            nice that one can actually make a set of revolving links

            What we need now is a workable spring (with variable rate and damping). the legacy one only works in sp2.3 not in 3.2. perhaps its work in progress

            can anyone tell me if joints have a built in friction?

            A simple pendulum will slowly come to rest, so there must be some restraint or energy loss built in? is this variable?

            in mechanical systems you need mass, stored energy (spring) and friction (damping) preferably using SI units so as to start physical modelling

            BTW I was once involved with a brilliant guy who made an amazing music generating prog that allowed exploration of scales, rhythms etc. BUT he was a C++ script magician and his prog became a tangle compost heap of widgets with a poor and almost unusable manual. I tried to help sort out the mess but the guy simply couldnt organise his thoughts in a consistant and methodical manner so his brialliant concepts came to nought as prospective users lost enthusiasm and gave up.

            If anyone is preparing to organise a proper manual for SP4 then I can offer my 2c worth

            cheers

            Robin

            All good stuff as I had come to a brick wall till now

            As one door closes another one slams in your face

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            • robintR Offline
              robint
              last edited by

              hi all

              Im posting some models that illustrate some points and queries

              all comments gratefully received

              Robin


              [my cone n ball

              rotates using a motor hinge (when will this become reversible?

              Two balls used, small one falls to bottom so that larger one is off centre and crawls up the side and out otherwise just drops to bottom.

              nice demo of centripetal force and a hollow solid](/uploads/imported_attachments/elvl_myconeandball1.skp)


              [my lift ball

              tried using lift capsule and got it working, then i moved the capsule and it all fell apart. but now i cannot recreate a lift capsul with a slider or a piston

              strikes me that a slider is unnecessry as its the same as a piston but without accel and damping figures - so why bother.](/uploads/imported_attachments/E5tW_myliftball.skp)


              [my rotating box

              strange that the slider now makes a hinge behave like a servo
              If you push tha slider to one end then the cube over turns and starts rotating in an erratic manner (like a ball running up and down a valley then gaining enough momentum to over top and run down the next valley.

              before (maybe in a previous version of SP this feature would behave like a true reversible motor - now it doesnt? what happened

              also if you get it going full speed one way then throw it into full speed other way, it crashes SU](/uploads/imported_attachments/wXwb_myrotatingbox1.skp)


              [my spring box

              cant get the spring to move at all. is it now not supported in sp3.2 ?](/uploads/imported_attachments/IRVt_myspringbox1.skp)

              As one door closes another one slams in your face

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              • S Offline
                solodown
                last edited by

                Toujours pas de nouvelles pour faire fonctionner ce plug-in sous Mac OS X 10.5.8 avec Google SketchUp ?

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                • Z Offline
                  zunkian
                  last edited by

                  Hi!

                  Is there a manual for SketchyPhysics for beginners?
                  If there is one, please upload.
                  Thank you.

                  Andy

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                  • dereiD Offline
                    derei
                    last edited by

                    Indeed a user manual for users that did not used ketchyPhysics before would be nice. I noticed that some beginners tips are to be fond here http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki , but I'm sure that version 3.2 have much-much more features than are detailed there.
                    Thanks.

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                    • 4 Offline
                      4dHans
                      last edited by

                      Could you do like explosions in a future version? That would be cool! 😍

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                      • M Offline
                        mickeyao
                        last edited by

                        MBP with 10.5.8 Thanks!

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                        • S Offline
                          sketchyKev
                          last edited by

                          @robint said:

                          hi all

                          Im posting some models that illustrate some points and queries

                          all comments gratefully received

                          Robin

                          For the first one (rotating cone) you can make the motor reversible by changing the controller code to (slider('motor8055')-0.5)*2

                          Using that code the middle position of the slide control is off, full left turns one way and right turns the other way.

                          For the second one, to create a lift capsule do this:

                          Create a solid floor.
                          Place a wheel capsule with built in hinge on the floor.
                          Place a lift capsule with built in slider on the floor.
                          Using the JCT click on the hinge joint, then ctrl-click on the slider.
                          A menu pops up asking if you want to "Create a worm gear..". Click "OK".
                          Run the simulation and turn the hinge capsule clockwise and the other capsule should rise.

                          You can build a lift from scratch from components. Just make sure each joint is grouped with the moving objects and joint connected with something static before trying to make the worm gear connection.

                          For the record a slider is not a piston with the accel and drag values set to zero. A piston with those values will not move.

                          For the rotating box using a slide controller on a hinge, the program does not recognise a controller called "speed" so it has defaulted to servo behaviour. You can get the same behaviour from a servo by setting min=-180 and max=180. It is known that servos behave badly if you try to get them to complete full circles or more than one circle. There is no need to mess with the hinge controllers as servos and motors are provided.

                          For the box on a spring, the spring is orientated vertically and does not allow sideways movement or rotation. When you try to drag the box the drag action defaults to horizontal movement. To pull the box up or down inline with the spring you need to hold left-shift on your keyboard while dragging with the left mouse button. Try the spring orientated sideways and it should work fine. The springs are on the stiff side so it is worth playing with the accel and damp settings.

                          Hope that helps.

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                          • A Offline
                            AlainBo
                            last edited by

                            There are months now that sketchyphysics 3.2 installs 3.1 !!!

                            Don't understand this update !?

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                            • B Offline
                              bouleaux
                              last edited by

                              Hello,
                              congratulations for this marvellous job !
                              I'm using sketchup 8 on a Mac Book Pro running on Mac Os 10.5.8
                              and I would loooove to be able to use sketchyphysics with this computer
                              any chance ?
                              thx again

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                              • OxerO Offline
                                Oxer
                                last edited by

                                @bouleaux said:

                                Hello,
                                congratulations for this marvellous job !
                                I'm using sketchup 8 on a Mac Book Pro running on Mac Os 10.5.8
                                and I would loooove to be able to use sketchyphysics with this computer
                                any chance ?
                                thx again

                                Hi, bouleaux
                                I'm a mac user too, the last version 3.2 doesn't work on Mac but the 3.1 version works fine on OSX Leopard with SU 8.
                                I hope this help you.

                                "The result is the end what is important is the process" by Oxer
                                [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                • B Offline
                                  bouleaux
                                  last edited by

                                  Hello Oxer, many thanks
                                  I tried to find the 3.1 version, but it doesn't seem to be available for download anymore (on this page : http://code.google.com/p/sketchyphysics/downloads/list)
                                  Do you know of another place to find it ?
                                  Thank again for your answer

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                                  • OxerO Offline
                                    Oxer
                                    last edited by

                                    @bouleaux said:

                                    Hello Oxer, many thanks
                                    I tried to find the 3.1 version, but it doesn't seem to be available for download anymore (on this page : http://code.google.com/p/sketchyphysics/downloads/list)
                                    Do you know of another place to find it ?
                                    Thank again for your answer

                                    If you want i can send it you by PM

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • A Offline
                                      AlainBo
                                      last edited by

                                      Hi,

                                      I tried to add kaybord control on my physified lynx crane but I cannot get it working properly.
                                      It actually works with sliders so, the joint position is given by the slider position so the crane's arm, for example stays in the position set by the slider.

                                      With keybord control it's different and even if I can move the arm with a key, it cannot stay in position when I release the key.

                                      original joints where servo. I tried to use a motor instead but the result is almost the same.

                                      Any idea?


                                      lynx_100ton_mobile_crane SP_KB.skp

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                                      • ashscottA Offline
                                        ashscott
                                        last edited by

                                        Here is the answer to your question from this thread: http://forums.sketchucation.com/viewtopic.php?f=61&t=44399

                                        There is a much better answer than using a motor to place a joint where you want it - you need to use a servo and a little ruby script

                                        Step1: place your servo within the group you want to move and attach it to a base group
                                        Step2: select the servo and open the sketchyphysics UI
                                        Step3: within the UI apply the following settings

                                        min:0
                                        max:1
                                        accel:4000
                                        damp:1000
                                        controller:@servo1 (you can actually call it anything starting with @

                                        Step4: Select the base of your model and open the sketchyphysics UI
                                        Step5: place the following rubyscript in there:

                                            if frame<1.00
                                            @servo1=0.00
                                            end
                                            # this allows servo to incrementally increase based on joystick input (righty) you can change it to any of the joystick axes
                                            @servo1+=(0.5-righty)
                                            # this sets range of movement for the servo as it is not set in the servo's UI
                                            if @servo1>45;@servo1=45;end
                                            if @servo1<-45;@servo1=-45;end
                                        

                                        It took me a long time to work this out (reverse engineering another model) so I am more than happy to help anyone out with it if these instructions are too hard to follow.

                                        I believe this is a very powerful function in sketchyphysics and I have only seen it in one model in the 3DWH

                                        Just some stuff I do with Sketchup.

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                                        • A Offline
                                          AlainBo
                                          last edited by

                                          Hi Ashscott,
                                          Thanks for your answer.

                                          I tried your script and one I wrote and in any case I get the following error when I start the simulation:


                                          Error starting the simulation: Error in Script:

                                          ...

                                          undefined method'<' for nil:NilClass
                                          C:/Program......../ControllerCommands.rb:1314:in 'initEvents'


                                          It something is not correctly initialized. Is there something to import at the beginning of the script or something like that?

                                          Any idea?

                                          Is there any wiki on the basics of keyboard control? The only one I know is http://sketchyphysics.wikia.com/wiki/Ruby.

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                                          • ashscottA Offline
                                            ashscott
                                            last edited by

                                            You need to make sure that the name of your servo in the controller box (select the servo and press the 'UI' button) is the same name used in the script - in the example I have used the name '@servo1'

                                            It looks like it is spazzing out because you haven't got a name right somewhere......

                                            Just some stuff I do with Sketchup.

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