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SketchyPhysics3.2 (Dec 2)

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  • R Offline
    robint
    last edited by 6 Jan 2011, 08:21

    This site seems to be moribund, not a lot happening?

    Anyway Ive solved the UI problem

    so all working ok now

    As one door closes another one slams in your face

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    • R Offline
      robint
      last edited by 6 Jan 2011, 08:31

      here my 2c worth for sp 3.2

      if you want to make a reversible motor joint, use the hinge (as per sp2) and set the controller blue box to

      quote slider ( 'anyname' )

      you can see the same construction using the motor joint

      wish I didnt have to waste hours getting to this point.

      Also

      to make magnetic solids work you need to set the ui box status to magnetic
      and the magnetic force to a large value eg +- 1000

      not obvious is it?

      I wonder whether its worth contributing to a wikimanual at5 this stage if thereis going to be an sp4 completely recoded?

      Robin

      As one door closes another one slams in your face

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      • J Offline
        jblively
        last edited by 7 Jan 2011, 01:45

        @robint said:

        to make magnetic solids work you need to set the ui box status to magnetic
        and the magnetic force to a large value eg +- 1000

        I do believe that magnetic force is also affected by mass and scale. So if the model is very large, you'll need a larger value for magnetic force. If you have a small scale model, you can use a magnetic force of as little as 10 to see results.

        There is so much involved in SP, more documentation would be nice, but i'm just glad we have people here we can chat with who want to help!

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        • P Offline
          pilou
          last edited by 7 Jan 2011, 02:25

          Does this vervion can works on the V6?

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            robint
            last edited by 7 Jan 2011, 09:06

            Hi JB

            good point

            afik though there is a density coeff, I dont know how well it correlates to the mass of an object?
            the apparent mass i governed by the size of the collision shape as set in the rt click physics setting

            havent figured this tiresome details out yet

            I have a number of cu4rious physical models i would like to post for discussion (eg double pendulums etc) but havent yet found a way to post these little experiments.

            It seems daft that one cant attach these on this forum - severly limiting

            Any ideas?

            As one door closes another one slams in your face

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            • C Offline
              CPhillips
              last edited by 11 Jan 2011, 02:42

              Yes magnets are effected by the size of an object.

              You can attach files to posts. Look at the bottom of the form and there is an "Upload Attachment" tab.

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              • R Offline
                robint
                last edited by 11 Jan 2011, 09:19

                hi all

                sorry pardon didnt see the tab for uploading

                I was trying to make a chain rotating around 2 sprockets. The chain seems to want to fly apart, its all chaotic? even though its all supposed to be stationary, any ideas

                btw i have su8 and sp3.2 dec2010

                its all good fun but i wish i had more control over the way things work, bit hit and miss at the moment

                btw although bugsplat is a good tool, i dont connect my main machine directly to the net for obvious security reasons, so cannot utilise bs directly. It would be much more convenient if bs made a composite text file stored conveniently which i could gather up and post here to help with su crashes. Its a bit cumbersome at the moment

                cheers robin


                a chain loop goes wrong

                As one door closes another one slams in your face

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                • T Offline
                  TIG Moderator
                  last edited by 11 Jan 2011, 10:39

                  CPhillips
                  Please see here for an 'issue' with group.definition http://forums.sketchucation.com/viewtopic.php?p=300105#p300105 πŸ˜‰

                  TIG

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                  • R Offline
                    robint
                    last edited by 12 Jan 2011, 03:26

                    hi CP

                    thanx for the tip, will see if i can make it so.

                    any pointers on where to start on Ruby so i can at least know something of what im doing?

                    cheers

                    Robint

                    As one door closes another one slams in your face

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                    • R Offline
                      robint
                      last edited by 15 Jan 2011, 07:33

                      @tig said:

                      CPhillips
                      Please see here for an 'issue' with group.definition http://forums.sketchucation.com/viewtopic.php?p=300105#p300105 πŸ˜‰

                      Hi
                      I tried the code but it seemed to make things worse

                      Code: Select all
                      class Sketchup::Group
                      if not Sketchup::Group.method_defined?(:definition)
                      def definition() # make it so you can use group.definition
                      return(self.entities.parent)
                      end
                      end#if
                      end

                      something about a chain sp doesnt like

                      Im stuck, my chain flies apart

                      robin


                      attemtped chain

                      As one door closes another one slams in your face

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                      • R Offline
                        robint
                        last edited by 19 Jan 2011, 08:43

                        High CP

                        I have used Poser 5 in the past and learnt about inverse kinematics and joints

                        I think there is a fundamental limitation that prevents you making a chain of joints because the last child joint has to join the first parent so the parent must then become a child. This would be inherently unstable (like positive feedback) which is why the joint flies apart in pieces

                        Can anyone confirm my guesswork or poiont me somewhere that a working chain has been made (ie will revolve around a sprocket

                        cheers robin

                        As one door closes another one slams in your face

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                        • H Offline
                          hpnisse
                          last edited by 19 Jan 2011, 15:47

                          Hey, robint!

                          Your chain works perfect when you set the collision state correct in every single object πŸ˜„
                          Re. my chain 1.skp

                          ` /hpnisse`
                          ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                          • OxerO Offline
                            Oxer
                            last edited by 20 Jan 2011, 02:21

                            Hi,
                            I have installed SketchyPhisics 3.2 on Mac with OSX 10.6.6 and SU8 and the plugin don't woks, SU read the plugin, appear the toolbars, you can create the shapes but when you press the play appears a window with this message:
                            Error initializing the Simulation: : uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
                            And in the ruby console this:
                            %(#FF0000)[String doesn't compile: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds#<NameError: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds>
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `new'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `initialize'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `new'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `startphysics'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1650:in `physicsTogglePlay'
                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1738]
                            I have reinstalled SketchyPhysics3.1 and works.

                            "The result is the end what is important is the process" by Oxer
                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                            • R Offline
                              robint
                              last edited by 22 Jan 2011, 13:36

                              @hpnisse said:

                              Hey, robint!

                              Your chain works perfect when you set the collision state correct in every single object πŸ˜„
                              [attachment=0:au7zhech]<!-- ia0 -->Re. my chain 1.skp<!-- ia0 -->[/attachment:au7zhech]

                              Hi H

                              Thanks for that tip, the model chain works for me now, but I dont understand how setting the object state to "show collision geometry" makes such a radicle difference?

                              obviously i dont understand this state? I looked on the tutor manual but that wasnt helpful
                              so i am puzzled

                              nice that one can actually make a set of revolving links

                              What we need now is a workable spring (with variable rate and damping). the legacy one only works in sp2.3 not in 3.2. perhaps its work in progress

                              can anyone tell me if joints have a built in friction?

                              A simple pendulum will slowly come to rest, so there must be some restraint or energy loss built in? is this variable?

                              in mechanical systems you need mass, stored energy (spring) and friction (damping) preferably using SI units so as to start physical modelling

                              BTW I was once involved with a brilliant guy who made an amazing music generating prog that allowed exploration of scales, rhythms etc. BUT he was a C++ script magician and his prog became a tangle compost heap of widgets with a poor and almost unusable manual. I tried to help sort out the mess but the guy simply couldnt organise his thoughts in a consistant and methodical manner so his brialliant concepts came to nought as prospective users lost enthusiasm and gave up.

                              If anyone is preparing to organise a proper manual for SP4 then I can offer my 2c worth

                              cheers

                              Robin

                              All good stuff as I had come to a brick wall till now

                              As one door closes another one slams in your face

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                              • R Offline
                                robint
                                last edited by 27 Jan 2011, 08:33

                                hi all

                                Im posting some models that illustrate some points and queries

                                all comments gratefully received

                                Robin


                                [my cone n ball

                                rotates using a motor hinge (when will this become reversible?

                                Two balls used, small one falls to bottom so that larger one is off centre and crawls up the side and out otherwise just drops to bottom.

                                nice demo of centripetal force and a hollow solid](/uploads/imported_attachments/elvl_myconeandball1.skp)


                                [my lift ball

                                tried using lift capsule and got it working, then i moved the capsule and it all fell apart. but now i cannot recreate a lift capsul with a slider or a piston

                                strikes me that a slider is unnecessry as its the same as a piston but without accel and damping figures - so why bother.](/uploads/imported_attachments/E5tW_myliftball.skp)


                                [my rotating box

                                strange that the slider now makes a hinge behave like a servo
                                If you push tha slider to one end then the cube over turns and starts rotating in an erratic manner (like a ball running up and down a valley then gaining enough momentum to over top and run down the next valley.

                                before (maybe in a previous version of SP this feature would behave like a true reversible motor - now it doesnt? what happened

                                also if you get it going full speed one way then throw it into full speed other way, it crashes SU](/uploads/imported_attachments/wXwb_myrotatingbox1.skp)


                                [my spring box

                                cant get the spring to move at all. is it now not supported in sp3.2 ?](/uploads/imported_attachments/IRVt_myspringbox1.skp)

                                As one door closes another one slams in your face

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                                • S Offline
                                  solodown
                                  last edited by 27 Jan 2011, 11:42

                                  Toujours pas de nouvelles pour faire fonctionner ce plug-in sous Mac OS X 10.5.8 avec Google SketchUp ?

                                  1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    zunkian
                                    last edited by 24 Feb 2011, 03:32

                                    Hi!

                                    Is there a manual for SketchyPhysics for beginners?
                                    If there is one, please upload.
                                    Thank you.

                                    Andy

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                                    • dereiD Offline
                                      derei
                                      last edited by 4 Mar 2011, 15:55

                                      Indeed a user manual for users that did not used ketchyPhysics before would be nice. I noticed that some beginners tips are to be fond here http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki , but I'm sure that version 3.2 have much-much more features than are detailed there.
                                      Thanks.

                                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                      • 4 Offline
                                        4dHans
                                        last edited by 14 Mar 2011, 20:41

                                        Could you do like explosions in a future version? That would be cool! 😍

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                                        • M Offline
                                          mickeyao
                                          last edited by 22 Apr 2011, 04:09

                                          MBP with 10.5.8 Thanks!

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