Burt's WIP
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Wow, so many cool plugins. I think the Scale and Rotate plugin http://forums.sketchucation.com/viewtopic.php?p=139946 might do it but the Brick one you mention, several other random rotation, drop objects and even component spray just boggle the mind with possibilities.
I must be addicted because instead of going out for lunch at work I spent my time trying components.
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Very nice for a first render.
It's kind of dark though. Maybe you should put a moon somewhere to light up the scene a little bit. I know you want it to be dark but it's pretty hard to see much of anything. It may just be my monitor though.
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also, in response to above, there is a mirror command in skp but it's a little unintuitive. slect whatever you want to flip, right click, flip along.....
so to make something symmetrical, make half as a comp, copy it, flip the copy and snap it back into place. now you can edit both sides of your car / spceship / face simultaneously. -
Ahhhhh! I saw the 'flip along' but didn't think to make it a component - thanks!
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Actually may be me. I am using an 11 year old system here at home and not sure the monitor is calibrated. Looks normal on my monitor but might be dark. I'll have to look at the image at work.
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Two more I started working on. Just jumping around trying to get familiar with everything. Unfortunately my pc is at its limit. I tried to render some 3 sided wires on the robot legs using Lines 2 Tubes,but the computer keeps crashing - can almost hear it chugging when it is trying to render them.
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Poked at this a little more. Think this is as far as I'll go with this one. I want to start over with a bit more of a plan and see what I can do.
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nice one burt, i have a couple of tips i think you might like
1 make some lines hidden (entity info box) like where you use two components back to back, like at the feet / knees. hide the joins so it looks like they are one
2 intersect the sphere (select - right click - intersect with model) at the 'pelvis' with the leg bits - this will show the joints here rather than the white blob look you currently havehope these help - keep it coming!
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Ah, thanks for that. I didn't quite get the purpose of the intersect operation before. Will get back to work as soon as I get home tonight. Spent last night watching sketchupbasecamp videos - fairly certain I am addicted now.
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Here's today's effort.
I'm thinking I will render some 3D icons for a small carousel I have on my main page. This will be the 'job page' icon if it works out.
Looks like a simple box but fiddling with this took me about 4 hours.
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Next effort is to make a 3D store icon for my site. Still squarish stuff but getting practice anyway. I want to add some products, signs and other stuff yet.
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Trying out the 3D icons with SketchUp idea. Here's a shot from the first 3 on a carousel on my site's main page.
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nice idea
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@designerstuart - thanks.
Here is my current wip. I wanted to try something a bit larger so opted for a 'medieval-ish' store (the rare times I play a game I favor RPG's with medieval or apocalyptic settings for some reason).
It's mostly square boxes so far but I hope to fill it up with items and texture it so should be a good learning experience.
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Still tinkering with this - maybe a fortified tavern of sorts. Making all sorts of mistakes (including somehow deleting - instead of hiding- a couple huge sections). Hopefully that's a good sign.
I hid the second floor for this screen shot - not much to see there yet anyway.
PS. You know you're spending a lot of time in SketchUp when you keep trying to pan the browser window by pressing H and dragging.
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@unknownuser said:
PS. You know you're spending a lot of time in SketchUp when you keep trying to pan the browser window by pressing H and dragging.
or centre button orbiting in Word.
Keep going...practice makes perfect.
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looks like you are enjoying it anyway!
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Well I think I am done with this one - not that it's complete. I just slaped on some colors to seperate basic elements. I didn't really start with a plan and grew it organically. Of course then the stairs didn't fit quite rightand there were other design problems - so going to try something much smaller (maybe a single room or elements like a medieval chest or piece of furniture).
I am having fun anyway.
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I found two videos at The Art Department Org by Whit Brachna that demo some environmental concept art techniques.
He uses SketchUp to do a basic layout to get perspective, basic lighting and values sorted out. Then he renders and paints over with Photoshop.
(Watching him work on his thumbnails I was reminded of how important thumbnailing can be as he quickly works out 4 thumbs and selects one that meets his criteria.)
These aren't hand holding lessons where Whit explains Photoshop and SketchUp in a step by step way but they do provide a 'live' view of a talented artist's workflow, with comments and some tips.
I just completed video 1, made a couple renders of the SketchUp model I've been poking at and tried a quick paint over tonight.
Lot's of mistakes but here is a relatively quick first effort (might also be a little dark).
I'll start on video 2 tomorrow.
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