Lumion - Test drive
-
Yes, I should have been more informative. Here is the screenshot.
@ecuadorian said:
You can set the sun per clip.
You can add these effects to the whole movie (if you select that when adding) however, not only per scene.
I guess if you have animated clouds for instance, that could/should go whole movie level while animated sun could only go for one scene where you want to show something related.
-
Actually I have had problems with animated sun: If you set it in one clip, you need to reset it in the next clip. Otherwise, it will stay as it was at the end of the previous clip. I wish the clips without the effect just kept the setting you used while in build mode, but no... Even the build mode setting is lost once you use this effect in one clip, visit that clip and then return to build mode.
Too much words. I better post a video I finished on saturday for an architecture student. This is his final project:
[flash=853,505:29pcvn6a]http://www.youtube.com/v/XJf9z0V-4w8&fs=1[/flash:29pcvn6a]
Link to HD video:
http://youtu.be/XJf9z0V-4w8?hd=1
As Gaieus noted, you can set the animated clouds for the whole movie. I did just that.Hey, this thread is pretty long. How about opening a part 2?
-
Yes, these settings override build mode (and the settings here are not the most intuitive either IMO - that is; you never now how accurately you are setting...).
Now if in an initial clip I set the sun as somewhat rising (and maybe even the fog slowly disappearing/rising), I have no problem with the sun staying where it reached in the previous clip in the next clip - at least for a project I am working on ATM.
-
Thanks.
I did find a thread where they are wanting to emplement location and time lighting controls in the future....timeline is months, not years to add this feature.
-
Ecuadorian - thanks for the video as well.
(didn't see this page when I posted).
Thanks for the screenshot Gai - that helps when you can see where to find it. The learning curve for this program is odd because some things are really easy and intuitive, but others are hidden and take some time to find all the settings.I think we are pretty close to purchasing...we are currently using it on 3 projects to evaluate the software this week and so far have had a really good response from the powers that be.
-
Fine then. Some more purchases and I will claim a free copy.
Joking aside; yes, together with the pro's and con's AND provided one can justify the costs, this is a good software. If some further features are implemented, it will be a fine product.
You can also import SU terrain BTW although I have discovered some funny things (I will write some notes here).
-
I really have to check into Lumion. I like this Bruce.
-
I was about to ask you about the grass edges...
You have inspired me to try some desaturation on my future videos.
And yeah, I'm also using it for stills, as it's bloody fast to populate the scene with vegetation, vehicles, people, buildings, etc:
-
[flash=800,470:31hus8gm]http://www.youtube.com/v/b8-YKrLrngk?fs=1&hl=en_US[/flash:31hus8gm]
-
Hi Ricardo,
Nice video, however some observations:
- At around 0:40.0:50, we can see a pool from the side. To me it seems that you somehow managed to paint the side of the pool with that water material, too - that looks a bit funny from here.
- You have vast areas with grass - the original grass material you exported from SU I presume. You can turn this into Lumion "grass" - the same material it uses for its terrain (see an example video below).
This would make it sure that you exported terrain blends perfectly with the surrounding Lumion terrain and since the Lumion materials (for terrain at least) are procedural, it would not even be so apparently repeating pattern that you have now. On top of all, if you switch that material to Lumion terrain material, you can also "paint" on it with the Lumion terrain edit > Paint tools (alwys do this in a TOP view however as there is a glitch which is mora apparent with very sloping terrains or terrains quite high above the "real" Lumion terrain). - In some of the interior shots, where there are those very white materials, they seem to bloom too much. I do not know what colour you used there but as a general rule of thumb, pure white should never be used - something around 80-90% of whiteness (i.e. some light grey) might be better - but I do not know how this would work with Lumion...
See this video on how to blend your imported terrain with Lumion terrain. It's mostly at the beginning of the tutorial, from around 0:45/50 on...
[flash=600,400:1ea2lw9e]http://vimeo.com/moogaloop.swf?clip_id=17529494&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"[/flash:1ea2lw9e]
But again, cool video and nice presentation (I have not really played around with interiors too much yet)
-
Ok so seeing all the great results I got the demo and installed it. Upon starting up I selected the mountain range scene and started to move around and crap, it is so slow it is unusable. Just to move one arrow key left or right takes 3 or 4 seconds. Panning the view right took at least 20 seconds and hovering over the landscape or weather controls takes 5 seconds just to show the tooltip window. I fear the video card our office has chosen will not allow us to use this program.
-
They recommend GeForce cards for Lumion. They're cheaper than Quadro cards.
Just get the coolest GeForce you can find/afford and you're all set.
-
That is the problem, I don't have a say in what hardware we get at the office. In fact this computer is not even 2 months old so changing cards would be like pulling teeth. Sigh.
-
Well some good news, I updated the driver and saw that I could change the quality level in Lumion and it is somewhat manageable now. Hopefully I can get some nice results like you guys have produced.
-
What's the memory of that card?
I have a GeForce 9600 GT with 1 Gb memory and it performs pretty well.
Also, when navigating (and not the card is the issue), pressing the Shift key speeds movement up (a bit at least).
-
Memory on the card... I haven't got a friggin' clue. All but open the box I searched for the info and can't find it.
Shift does me no good as it is too slow regardless. The driver update and setting Lumion to low quality only helped a bit. It is still very annoying trying to navigate.
Now at home it is quick and I have no problems.
-
If I had to guess it would be this version:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814133274or this:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814133307Either way it is not a card meant for realtime rendering in DirectX -- it is an entry level (read bottom of the barrel) OpenGL card that would be enough to get good performance from Sketchup and other cad programs but not much else.
I'm pretty sure lumion uses DirectX and not openGL -- so a gaming type card would serve much better... although they often don't work so great for Sketchup.
Best,
Jason. -
Thanks Jason, I am sure bottom of the barrel applies here yes.
-
Well if it helps any, Sketchup doesn't need much more than that and so any Quadro card(open GL) above 512mb in video memory is wasted on Sketchup -- and they can be quite expensive... so truly for Sketchup use you have the right card (I've got a Quadro470 system myself).
The distinction here is the 2 systems are designed for radically different purposes -- Lumion is essentially a video game, Sketchup is basically a CAD program... there is very little common ground in how they display their graphics.
It breaks down like this:
OpenGL = Precise and stable
DirectX = Fast and looks niceBest,
Jason. -
There are some clues on cards here:
http://lumion3d.com/forum/index.php?topic=6.0
and #4 here:
http://lumion3d.com/forum/index.php?topic=310.0
Advertisement