Set depth of wood
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I have a low polygon 3D model the I want to break apart into flat triangles and cut out of wood.
Is there a way/plugin to set the depth of the wood and that automatically calculates the angle at the edges where two polys meet?
E.g. if i wanted to make a cube out of 2CM thick wood it would calculate the edge angle at 45 Degrees.
Any suggestions?
Thanks
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If you get 'JointPushPull' and have a go at tweaking its settings ['borders' etc] you can get this effect It doesn't separate the angled pieces... but at least you get all of the required faces you need to group them together later...
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That's great. Thanks Tig.
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