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Trees for game tutorial

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  • R Offline
    Rob D
    last edited by 15 Mar 2011, 22:08

    I've been experimenting with a quick tree modelling method to use in a games asset tutorial. I've got this far with simple steps, but now to get any further it's going to get too complex. Please could I have comments and suggestions? Are any of these alright as they are? If not, which of these would you go forward with - if any - for more tweaking?

    tree rendered.jpg

    tree rendered a.jpg

    tree rendered b.jpg

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    • D Offline
      designerstuart
      last edited by 16 Mar 2011, 15:21

      they look like nice models, well textured, but....

      to be honest they do not have the same shape as most trees i am used to - a lot of trunk and not much foliage - maybe you are copying a particular variety? maybe you could post a picture of something you are using as inspiration?

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      • R Offline
        Rob D
        last edited by 16 Mar 2011, 20:54

        Thanks Stuart. Actually, I was just winging it with the trunk. I'll have a go with a reference image like you suggest and see if it turns out better.

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        • R Offline
          Rob D
          last edited by 17 Mar 2011, 22:08

          Another attempt. Here I've thinned the trunk and spread the leaves out more evenly by using two different branch components rather than just one.
          tree rendered c.jpg

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          • R Offline
            Rob D
            last edited by 17 Mar 2011, 22:33

            Taken the main branches to a point. Added some colour variation in the leaves - but I think I've over done it. Concentrated leaves at the tips of the main branches. Still don't like those main branches.
            tree rendered d.jpg

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