Trees for game tutorial
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I've been experimenting with a quick tree modelling method to use in a games asset tutorial. I've got this far with simple steps, but now to get any further it's going to get too complex. Please could I have comments and suggestions? Are any of these alright as they are? If not, which of these would you go forward with - if any - for more tweaking?



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they look like nice models, well textured, but....
to be honest they do not have the same shape as most trees i am used to - a lot of trunk and not much foliage - maybe you are copying a particular variety? maybe you could post a picture of something you are using as inspiration?
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Thanks Stuart. Actually, I was just winging it with the trunk. I'll have a go with a reference image like you suggest and see if it turns out better.
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Another attempt. Here I've thinned the trunk and spread the leaves out more evenly by using two different branch components rather than just one.

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Taken the main branches to a point. Added some colour variation in the leaves - but I think I've over done it. Concentrated leaves at the tips of the main branches. Still don't like those main branches.

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