Stucco on wall
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Kristoff,
Yes the normal map should be lowered down and have to do that.I dont know if this images are over saturated or not.
I have two monitors and they show different.Im using a free program to make normal maps and height maps called
SSBump_Generator_5_3. -
I like the style and the color, I would like to see more solid surface and small areas of cracking or depth. try scaling the pattern like 500%...
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Yes, there are many patterns that need to be tried like making
x and y coordinates scaled differently. Like making x longer
then y. Lets see what i can do. -
IMO your textures are too large for the scale of the building. Think of a photograph of a similar building, and scale the texture to match the image in the photo. It may be a lot less then you currently think it is.
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Ok, honoluludesktop,
Will have to work on other models to figure that size correctly.Below is a scale down and a different color. The two tone is still
there and dont know how to remove it but Its not as noticeable with
a scale down.
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Looking good.
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Ooohhh. Big difference. Very nice.
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Here's one with a fine stucco surface.
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Thanks Honoluludesktop and Bryan.
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@david57 said:
Here's one with a fine stucco surface.
Last image looks great!!
I'm so stuck on stucco right now! How did you do this? I'm trying to create use color in the diffuse channel, with a bump map. I can't seem to get it to work.
Please, any help would be so appreciated.
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Here's the settings for the stuccos.
Maybe a texture can be baked for Sketch Up Models, I dont
know i havnt tried it.
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Trees from ngPlant.
Need to work on something else.
Maybe, with something that has windows.
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