• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

A question about(smoothing +) exporting 4 use in Poser

Scheduled Pinned Locked Moved Newbie Forum
sketchup
12 Posts 4 Posters 1.0k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    Anssi
    last edited by 7 Mar 2011, 18:05

    I haven't used Poser for a long time, but I seem to remember that OBJ from SketchUp worked best if you checked the "Triangulate all faces" option in the Export Options dialog box.

    Anssi

    securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

    1 Reply Last reply Reply Quote 0
    • M Offline
      McGyver
      last edited by 7 Mar 2011, 18:08

      Thank you for your fast response Khai! I did not expect on for for several days if any.
      I've been told not to use the 3DS export option, but it is really the only one that works. When I say butchered, I really mean it. I have never had a model that was even remotely usable(made in SketchUp) that I was able to export in OBJ (to Poser). Parts are distorted, with odd spikes shooting off into infinity, windows and doors are closed or distorted and sometimes textures don't apply. I gave up on it a long time ago because I just never had a good result. I'll give TIG's exporter a try though, maybe that will work better. He really seems to make better free plugins than the SU programers make as paid upgrades.
      You said "try turning Smoothing Off and adjusting the crease angle -0 = facets 100= smoothed out. I normally use 22.5 myself." Are you saying that to adjust the crease angle you have to turn off smoothing? Also the book I have says that most models should be 80-90° to not appear faceted, wouldn't 22.5° be faceted too?
      Thanks again for your reply!

      [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

      1 Reply Last reply Reply Quote 0
      • M Offline
        McGyver
        last edited by 7 Mar 2011, 18:12

        @anssi said:

        I haven't used Poser for a long time, but I seem to remember that OBJ from SketchUp worked best if you checked the "Triangulate all faces" option in the Export Options dialog box.

        Anssi

        Thanks( your response came up while I was posting my previous reply)... I have tried triangulate faces also but there seems to be little difference in the result. I'll try that with TIG's plugin,if that is an option though.
        Thanks again.

        [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

        1 Reply Last reply Reply Quote 0
        • K Offline
          Khai
          last edited by 7 Mar 2011, 18:12

          aah
          you say you have holes closed? that's easy. you can't have concave faces in the OBJ format.

          gimme a bit to create a pic to show you.

          1 Reply Last reply Reply Quote 0
          • K Offline
            Khai
            last edited by 7 Mar 2011, 18:24

            ok here we go.
            the problem is, the OBJ format does not support holes in a mesh unless you take some steps, namely defining the hole.

            on the left is a mesh that will error. see how the hole is not connected to the edge, forming an Ngon round the hole. that and similar, say the letter C etc will not work.

            on the right, I've added 4 edges in the corners. this will work correctly. it's just a matter of resolving the shape. if you were using a C shape, you'd need to just join the inner curve to the outer to fix it. (hope that's clear, if not I'll draw a pic)


            whole1.jpg

            1 Reply Last reply Reply Quote 0
            • K Offline
              Khai
              last edited by 7 Mar 2011, 18:26

              @unknownuser said:

              "You said "try turning Smoothing Off and adjusting the crease angle -0 = facets 100= smoothed out. I normally use 22.5 myself." Are you saying that to adjust the crease angle you have to turn off smoothing? Also the book I have says that most models should be 80-90° to not appear faceted, wouldn't 22.5° be faceted too?
              Thanks again for your reply!"

              I think that smoothing off on the mesh will fix most for you plus the modeling tricks, but I find 22.5 or 45 is the best balance for hard/curved like your model.

              remember, 80 is the setting they use for humans in the software..

              1 Reply Last reply Reply Quote 0
              • M Offline
                McGyver
                last edited by 7 Mar 2011, 21:47

                Thank you for that great explanation Khai! I have been told that OBJ can not handle holes in a mesh before, but you see plenty of OBJ models with what look like holes in them... Now I understand how it is possible!
                The addition of the illustration really helped.

                [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gaieus
                  last edited by 8 Mar 2011, 11:29

                  Do you export your model as 3ds with vertices welded? Cjeck out the export options at the bottom right of the export window.


                  weld-vertices.png

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    McGyver
                    last edited by 11 Mar 2011, 15:02

                    Sorry to reply so late, I just wanted to thank you folks for your help.
                    I manage to get the model to a usable state... I separated the glass(actually I deleted it and made a whole new part) and exported it as a separate model. They will be two separately loading PP2 files (I don't do PZ3, since DAZ Studio users can't load them). I chose the 3ds format again because in obj the model was importing into Poser in at two different scales and 3ds was not. I also went and found TIG's obj exporter and it is WAY better than SU's native one. I took Gaieus's advice for the glass section and chose "Favor: Welding vertices" for it, although I kept "Preserving texture coordinates" for the rest of the structure out of fear of having the textures get messed up (Poser 7 has a very awkward camera movement method that makes throughly checking a model VERY slow and painful).
                    I will take all this info I received here and experiment use it to experiment further to get the optimum results.
                    Once again thank you Khai, Anssi and Gaieus for all your help!

                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      Khai
                      last edited by 11 Mar 2011, 15:16

                      @unknownuser said:

                      "I chose the 3ds format again because in obj the model was importing into Poser in at two different scales and 3ds was not."

                      ah
                      this one, when you import in poser, you'll have the choices "Percent of standard figure size 100%" and "centered"

                      turn those OFF. ok, the model will import at a huge scale,(poser scale is tiny. a legacy thing), but it will then import at the correct scale with each other and in the correct position to each other.

                      then in poser, open the Hierarchy Window, and drag the pieces together to form a single unit (eg, for your model above, drag "Dome" so it becomes a child of "Walls").

                      then select the parent and rescale that. the child parts will rescale as well.

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      1 / 1
                      • First post
                        12/12
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement