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    How to add coordinate into SU api

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      zps222, please wrap your code in a code block.

      Edit your post. Hilite the entire ruby text, and click the code button on the Edit Toolbar.
      .

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        1. Wrap your script in a unique module. 1. Do NOT paste the entire 'ocean.rb' into your script. Instead, use require to make sure it's loaded.
        
        module Zps222
          module OceanTest
            require('Ocean/ocean.rb')
        
            # your code
        
            # do this BEFORE exporting model for surface ref
            # change the 'if' to 'unless' for bottom ref
            toggle_ocean() if is_on_floor_bottom()
        
            Sketchup.active_model.export("c;/2.kmz",false)
        
            UI.openURL("c;/2.kmz")
        
          end
        end
        
        

        Also you need to start using ( ) around your argument lists.
        This can confuse Ruby:
        face.pushpull -4000
        Ruby may think you are trying to subtract integer 4000 from an object returned by the method on the left. Do this instead:
        face.pushpull(-4000)
        .

        I'm not here much anymore.

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          By the way.. I've heard that Google Earth models have to be "approved".

          Is this so? Does a user see his uploaded model right away, or is it invisible until it's approved?
          Or is it only invisible to other users, until it's approved?

          I'm not here much anymore.

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          • Z Offline
            zps222
            last edited by

            @dan rathbun said:

            FYI

            • Positive Latitudes are North of the equator; Negative are South.
            • Positive Longitudes are East of the Prime Meridian; Negative are West.

            @zps222 said:

            Another question is, if I build a model, and want to set the bottom of the model at a centain depth in the ocean, how to manage it?

            First, open your Preferences dialog. Go to the Extensions panel.
            Check (turn ON,) the "Google Earth Ocean Modeling" extension.

            Then browse to the Sketchup directory: "Plugins/Ocean" and read the ruby script 'ocean.rb'

            It appears that you will need to move everything in your model, either:

            • above the [0,0,0] origin, if you wish to place the model relative to the ocean floor, OR* below the [0,0,0] origin, if you wish to place the model relative to the ocean surface.
              You will need to use the "Model on Ocean Floor" menu option that the Ocean extension adds to the Plugins menu.. BEFORE you upload the model to Google Earth.

            Thans Dan.
            I still can't figure it out.

            For example, this is my example code:

            # Create the new material
            mats = Sketchup.active_model.materials
            ct_mat = mats.add "Color_Texture"
            ct_mat.color = "Red"
            
            # Draw a Face and set its material
            ents = Sketchup.active_model.entities
            face = ents.add_face [1000, -1000, -5000], [1000, 1000, -5000], [-1000, 1000, -5000], [-1000, -1000, -5000]
            face.material = ct_mat
            face.pushpull -4000
            
            Sketchup.active_model.shadow_info['Latitude']=29.060
            Sketchup.active_model.shadow_info['Longitude']=-88.090
            
            Sketchup.active_model.export("c;/2.kmz",false)
            
            UI.openURL("c;/2.kmz")
            
            
            # Copyright 2005-2009, Google, Inc.
            
            # This script enables placing a model in Google Earth relative to the ocean floor,
            # instead of relative to ground (sea level).
            
            # Permission to use, copy, modify, and distribute this software for 
            # any purpose and without fee is hereby granted, provided that the above
            # copyright notice appear in all copies.
            
            # THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
            # IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
            # WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
            #-----------------------------------------------------------------------------
            
            def is_on_floor_bottom
              return Sketchup.active_model.get_attribute("GeoReference", "onOceanFloor") == "true";
            end
            
            def toggle_ocean
              on_floor = !is_on_floor_bottom()
              puts on_floor
              if on_floor
                Sketchup.active_model.set_attribute "GeoReference", "onOceanFloor", on_floor.to_s;
              else
                Sketchup.active_model.attribute_dictionary("GeoReference").delete_key "onOceanFloor";
              end
            end
            
            menu = UI;;menu("Plugins");
            menu.add_separator;
            item = menu.add_item($oceanStrings.GetString("Model on Ocean Floor")) { toggle_ocean }
            menu.set_validation_proc(item) {
              is_on_floor_bottom() ? MF_CHECKED ; MF_UNCHECKED;
            }
            
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            • Z Offline
              zps222
              last edited by

              @dan rathbun said:

              By the way.. I've heard that Google Earth models have to be "approved".

              Is this so? Does a user see his uploaded model right away, or is it invisible until it's approved?
              Or is it only invisible to other users, until it's approved?

              Thanks Dan. I will try your code soon.

              For your question, I can instaneously see the model on google earth, but it's only confined in my laptop, not publiclly to the internet. If wanted to publicate it, as far as I know, there are 3 ways:
              the most comon way is to upload the model into "google 3D warehouse" to let people download them into to "local" google earth. The sencond way is to embed the google earth into the website and the locate the KMZ into the server, then on the website, people can see it. The third way is to get the permission to publize it into official google earth.

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              • Z Offline
                zps222
                last edited by

                @dan rathbun said:

                What about ??
                Sketchup.active_model.shadow_info['Latitude'] Sketchup.active_model.shadow_info['Longitude']

                I believe these are set by the Model Info > Location feature.

                Thank you Dan and Jim.
                Still, I can't figure it out.
                Simply as an example,

                # Access the Entities object
                model = Sketchup.active_model
                ent = model.entities
                
                # Create the 2-D shape of the axis
                axis = ent.add_face [0, -500, 0], [250, -433, 0],
                                      [433, -250, 0], [500, 0, 0],
                                      [433,250, 0], [250, 433, 0],
                                      [0, 500, 0], [-250, 433, 0],
                                      [-433, 250, 0], [-500, 0, 0],
                                      [-433, -250, 0], [-250, -433, 0], [0, -500, 0]
                
                
                # Create the 3-D shape of the axis
                total_depth = -2060
                axis.pushpull total_depth
                
                #creat one simple 3-d vector, North at the bottom
                vector1 =ent.add_face [-500,0,0],[500,0,0],
                                   [500,1500,0],[750,1500,0],
                                   [0,2000,0],[-750,1500,0],
                                   [-500,1500,0] 
                
                vector_depth=-50
                vector1.pushpull vector_depth
                

                Here is my simple code, if I want to they located at lat= 10, lon=10, how to manege it?

                Really appratiate.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  zps222,

                  The description of the Google Earth Ocean Modeling extension says,
                  "Adds the ability to model on the ocean floor after taking a snapshot from Google Earth."

                  So try taking a shapshot first.

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    .
                    Here's some commands you can use at the console, for info:

                    dicts=Sketchup.active_model.attribute_dictionaries dicts['GeoReference'].each { |key,value| p key.to_s + '=' + value.to_s }

                    I'm not here much anymore.

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                    • B Offline
                      borg.stef
                      last edited by

                      how can i put a simple model in the required location? i did the following coding
                      model = Sketchup.active_model
                      pt = Geom::point3d.new(0,0,0)
                      tr = Geom::Transformation.new(pt)
                      model.transform!(tr)

                      and it gives me this error:
                      #<NoMethodError: undefined method `point3d' for Geom:Module>

                      thankss

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        @borg.stef said:

                        ... and it gives me this error:
                        #<NoMethodError: undefined methodpoint3d' for Geom:Module>`

                        Because methods begin with lower case identifiers.
                        Class (and Module,) indentifiers are titlecase.

                        @borg.stef said:

                        How can i put a simple model in the required location? I did the following coding:
                        model = Sketchup.active_model pt = Geom::point3d.new(0,0,0) tr = Geom::Transformation.new(pt) model.transform!(tr)

                        The model origin is already at [0,0,0], and there is a constant ORIGIN for it.
                        So your code above does nothing.

                        I'm not here much anymore.

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