Hidden Geometry and Scenes Question
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I am working on a model with many components and several layers of nesting of components in Outliner. The model also has quite a few scenes set up, mostly to help me navigate around while working on the model. I am having a problem with hiding components or entities and updating Scenes. (I have checked "Hidden Geometry" in the Scenes dialog box) It appears "Hidden Geometry" in Scenes only works for components or entities at the top nesting layer in Outliner. If I have a nested component or entity hidden or unhidden and , it will stay hidden or unhidden when I click another to scene regardless of how that Scene was updated. Is this correct?
Perhaps using Layers to hide / unhide nested entities is a work-around, but it seems quite cumbersome.
Any thought on this one? Thanks
Brian Gary -
You could always cerate a shortcut to view hidden geometry, would probably be faster than changing scene. to make a shortcut yud go window->preferences->shortcuts, if you then type hidden geometry into the box at the top and add a shortcut key, you'll be there.
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Time to dig up an old thread..
Same issue here - and while googling around for a solution, it seems like there is none. I went through the effort of making a really well structured model. The nested and named scenes make for an easy to navigate model in outliner. But not being able to have visibility states in the scenes is really frustrating. It would speed up the workflow considerably and would be great for exporting jpegs afterwards.
There seems to be a ruby or a workaround for most of those problems, but I can't find any in this case. I'm not too eager to start using layers as it will make the model more complicated and confusing. Will eventually use layers for plants, furniture, ... but don't like the logic of using it for visibility.
Any suggestions? Is this like the shadow bug? Some sort of annoyance that might suddenly get fixed but you just have to live with until then?
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Found the best practice in this thread. Seems like I'll have to use layers after all... Would still be nice though to have a fix for the scenes/hidden geometry bug.
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I prefer to think of Hiding components as a temporary thing. Layers were specifically implemented for controlling visibility and it is much easier to use them for that than hiding components with the hide tool. I'm sure you saw my examples of working with components hidden instead of having the layers turned off. I would find it a PIA if I was only hiding components instead of using layers. Besides, with hiding, you have no way to organize the model as you do with layers.
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