Model This: Sofas
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When do you run the lines2cylinder ruby? Do you have to do this after SDS by selecting a path of really short lines? And what is lines2cylinder? is that the same thing as Pipe Along Path?
-Brodie
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Yes, after I subdivided the mesh I made it a group then using TOS (tools on surface) I created the path for piping.
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To get the border right I even decided to model in three pieces (kind of like the upholsterer would handle the cloth).
This made it really easy to find the contour lines for the "border tubes" (sorry, dunno the right term for these).Nice to see your old avatar again Pete - very familiar
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Very very intertessting thread. I have to practise and to learn my lessons. I'm still not good enouhg in modelling. As soon as I have more time I'm trying to make my modell of this theme...
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@shura said:
"border tubes" (sorry, dunno the right term for these).
Just for your info mate - "piping" - I know sounds more like a plumbing term!
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Thank you Richard! yes, piping sounds a bit weird... well, I am still very unexperienced with technical terms in english.
(I guess that the textile industry has a mind bending nomenclature in every language )for piping I also found:
- cording
- pin-tuck
- piping cord
- tuck
- tucking
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Can any one help me, whats thi SDS2
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SDS2 would be Subdivide and Smooth 2 but it has not been released yet.
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What technic do you use to do the piping? I still have problems to do that.
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When subdividing usually the geometry has itself the line for piping detail,u just have to select it,but sometimes u must make the path for the piping with some tools on surface or intersection methods.
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OK, I've subdivided the group but I've got no glue how to work on...
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I was really happy with the method to separate my proxy before subdividing.
Then the path selection is nothing to worry about. -
That is a great technique shura.
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Wow! Some of the people on this forum are crazy good! I'm reasonably experienced 3 years, but well WOW!
What is/are SDS2, FFD and lines2cylinder? Where can I find them.
Are the images rendered in a separate renderer?
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Thanks rclub24, I'll have a look!
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are you subdividing each piece seperatly or do you make one group?
I'm still in touble with the piping...
my result looks like this:
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Sorry Jo-ke, I missed your question
Subdivision is done on each part of the shell separately. After that they match as if they have been processed in one piece.
Then you will find it easy to select the border of one of the parts to make the piping with L2C.
From your picture it looks like you need to add the piping for the backrest, too. And maybe you could try to change the bevel on the bottom sides left and right, to reduce the bulging.Eric, thank you! getting good critiques from you really means a lot.
cheers
alex -
nice work guys....and good challenge. hats off solo.
jo-ke...you know you don't need to subdivide a group? Just triple click anything and subdivide so you can make transformations directly to mesh without having the purple proxy .
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@olishea said:
nice work guys....and good challenge. hats off solo.
jo-ke...you know you don't need to subdivide a group? Just triple click anything and subdivide so you can make transformations directly to mesh without having the purple proxy .
Ah, thank you! I will try that.
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