[Video] FPS Test
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A short recording of something I'm working on (with sound!). Lag is from FRAPS, not the model itself - that's why I was happy playing with shadows on

[flash=425,344:12q74p4f]http://www.youtube.com/v/_0by7LDNDXw?hl=en&fs=1[/flash:12q74p4f] -
Thats really impressive. Well done

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Cool! Nice touches like the aim reticule gets bigger when you fire.
Embedded sounds or midi?
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Thanks guys

Chris, it uses embedded sound.
Atm, I'm trying to expand the map without losing too much detail. At this stage, it still doesn't lag noticeably:

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Testing some enemy animation (that sphere is screwed...)
[flash=425,344:huv4z694]http://www.youtube.com/v/QjH7xwywxSQ?fs=1&hl=en_GB[/flash:huv4z694]
The walking animation on the bugs was done frame-by-frame, not using the physics engine. I'm planning on adding sounds, attack animations and some kind of pathfinding / swarm AI to turn these into proper enemies for an FPS game.
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That's very cool stuff.
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With your input, this post could be even better π
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