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    Blender Information / Advice Thread

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    • R Offline
      REGIS
      last edited by

      Hi Exvion

      Yeah! Hell! Really great!

      Can I find the same on mac with 32bit version ?

      cheers

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      • D Offline
        dedmin
        last edited by

        http://www.gryllus.net/Blender/3D.html
        http://www.blendercookie.com
        http://www.blendtuts.com
        http://www.blendernewbies.com
        http://www.blendervideos.com/category/tutorial/
        http://blenducation.org
        http://cg.tutsplus.com/category/tutorials/blender/
        http://blenderartists.org/cms/content/view/17/53/

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        • G Offline
          GoldenFrog
          last edited by

          Hey dedmin

          Thanks much for the links. Found them useful. 👍

          Remember, guys, feel free to post shots of your work here too! 😄

          Remember, great minds think alike, and fools never differ.

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          • R Offline
            REGIS
            last edited by

            Hi

            Here it is.

            Something done and rendered with Blender 2.5

            maison sand 4.png

            Cheers

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            • pilouP Offline
              pilou
              last edited by

              That I remember of the interest of internal Blender render engine for owner as me of very old computer(more 8 years old) is that 😄
              SU pluging render = 3 minutes
              Blender render = 7 seconds! 😉
              sublend.jpg
              From the Solo NPR Light House

              http://forums.sketchucation.com/download/file.php?id=38456

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • G Offline
                GoldenFrog
                last edited by

                Nice work there REGIS and Pilou! The house looked very nice, maybe add some depth of field or something 😄

                As for the lighthouse, very artistic. But not realistic, but I don't think that's what you were aiming for, so good job as well!

                Remember, great minds think alike, and fools never differ.

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                • R Offline
                  REGIS
                  last edited by

                  Hi

                  @ ~GoldenFrog®~

                  Thanks !
                  Glad you liked it 😄

                  You're right, it's more artistic render than photo realistic render ! Some details are missing here and there and I think I've lot of things to learn to get nice photorealistic result too but I'm happy with this render.

                  This one is my first architectural project done in Blender.
                  It do the job nicely, at the same time, it's a real project that started about two months ago and I'm dealing with the Kitchen now.

                  Perhaps I go with Yafaray for interior render.

                  Let's see

                  Cheers

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                  • G Offline
                    GoldenFrog
                    last edited by

                    @regis said:

                    I'm dealing with the Kitchen now

                    Hey REGIS, might wanna check out Blenderguru. He has a tutorial for realistic kitchens. Link: http://www.blenderguru.com/create-a-realistic-kitchen-part-1-of-2/ This is part one of two, the second part deals with rendering.

                    Remember, great minds think alike, and fools never differ.

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                    • R Offline
                      REGIS
                      last edited by

                      Hi

                      Indeed, I know Blenderguru's tutorials. ☀

                      I'm dealing with designing the kitchen, modeling is not so difficult.

                      Cheers

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                      • N Offline
                        NOLASaintTM
                        last edited by

                        HALLO GOLDENFROG! Here is that blrender i promised on my rating of your 300th model! I tried uploading it here via computer xD
                        http://www.youtube.com/watch?v=Etg6F-OeZkQ

                        "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                        • G Offline
                          GoldenFrog
                          last edited by

                          Hey m' mate! Very very nice render. I like it a lot. Nice work, I like the material settings you have there. Possibly make the sim higher res (Not the picture size, but the fluid res) because I can see the polygons 😄 Nice work again though 😄

                          Remember, great minds think alike, and fools never differ.

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                          • N Offline
                            NOLASaintTM
                            last edited by

                            Thanks! I made the bowl aswell, its on my channel. Thanks! Ill keep that in mind! Maybe Ill do a subsurf on the Fluid and rerender it. I just dont like the fact that blender doesnt have a "line" tool XD

                            "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                            • G Offline
                              GoldenFrog
                              last edited by

                              Lol, yeah me neither. Maybe Ton thought it too "primative"... :S

                              Remember, great minds think alike, and fools never differ.

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                              • G Offline
                                GoldenFrog
                                last edited by

                                Right now I'm workin on some fire. Ill show some pics when it's done.

                                Remember, great minds think alike, and fools never differ.

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                                • G Offline
                                  GoldenFrog
                                  last edited by

                                  A-a-and...Here it is!


                                  Oh yeah, oh yeah!

                                  Remember, great minds think alike, and fools never differ.

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                                  • G Offline
                                    GoldenFrog
                                    last edited by

                                    Oh, and NOLA, I have just the thing for you! http://www.blenderguru.com/introduction-to-the-fluid-simulator/ The guy who does BlenderGuru is awesome, and timely for that matter! XD

                                    Remember, great minds think alike, and fools never differ.

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                                    • T Offline
                                      tfdesign
                                      last edited by

                                      I must say, I'm incredibly impressed by Blender. After downloading it a couple of years back, Blender's interface completely baffled me- actually it still does confuse me somewhat now and then, but considering Blender is free, I think that is a small price to pay.

                                      I'm posting this to help keep an eye on the developments going down here on SCF. I've also been following some tutorials on...ahem...BlendUcation (!), but there's some good stuff there as well. This was the best beginners tutorial I've found yet;

                                      http://www.blenducation.org/wordpress/wp-content/uploads/Dipingo/Starthere/Spoonclass2_3/Spoonclass2_3.html

                                      Tom

                                      My book "Let's SketchUp!" Download from here

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                                      • N Offline
                                        NOLASaintTM
                                        last edited by

                                        Cool Goldenfrog! How did you do that? Id love to know XD. Oh, and Tom, thanks for the link, i will definitely check it out!

                                        "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                                        • G Offline
                                          GoldenFrog
                                          last edited by

                                          Thanks Nola, I'll write up a text doc in a minute.

                                          Remember, great minds think alike, and fools never differ.

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                                          • G Offline
                                            GoldenFrog
                                            last edited by

                                            I'll assume you know how to do smoke in Blender. If not, I can tell you. Anyway, I assume you know that you need a domain and a flow object. Set the domain resolution to 80, and if you want, check "Dissolve" and change the time. (The time is measured in frames). Then, go to Smoke High Resolution and change that res setting to 2. Change noise to FFT. Then go on over to Smoke Cache, and hit "Bake All Dynamics". This will take a while.

                                            After that, save your model. Now you can hit ALT+A, and watch the animation. Esc. stops the anim. Now, your smoke won't show up in the render. So you need to add some material settings. Add a new material (Not texture yet) and set the type to Volume. It's above the preview of the material. Turn the density to 0. Under Shading, turn Scattering to 6, and Density scale to 6 as well. Also turn the step size (It's the last thing on the page) to .01.

                                            Then add a new texture. Change the type to Voxel Data. Under Influence, check Density. Under the Domain Object, select your domain. Then, add a new texture. Do this by by hitting the checkerboard below your current texture. (The topmost window on this page.) Call it Fire to avoid confusion. Also set this to Voxel Data. Go to Colors, and check Ramp. Make a white core, remembering that the right part of the color band represents the bottom of your fire. Then, make a color band, that ends in an alpha value of zero. Again, set the domain object to your domain. Under Influence, check Emission, and set it to 5. (Youll need to type that in; the slider won't let you go past 1.) Do not confuse Emission with Emission Color.

                                            Now onto the compositing. Go over to the Node Editor (Found on the bottomm toolbar where a picture of a white cube is. Click on that white cube and you'll find an option called Node Editor. Select that. So now you are in the compositor. You'll see three small buttons at the bottom of the screen. Select the one with a pic of a cylinder and a sphere. Then hit "use Nodes". Now, let's get one thing straight. The output of a node is on it's right side, and it's input is on it's left. Now. You'll see a node called "Render Layer". It's name is pretty self-explanatory. Hit Shift+A. Add a RGB curve. Then, and a glare node. Connect the glare's input to the output of the RGB node. Oh! Also, make a steep S bend on your RGB curve. Use CTRL+Clicking, to add some...I guess we'll call 'em "bend points". Move these around till you get an S shape.

                                            Ok. So where were we? Ah, yes we were connectng the glare's input to the RGB's output. Also add a blur node. Change the type to Fast Gaussian, and change the X and Y values to 10. This makes a blur 10 pixels wide.

                                            Cnnect the blur's output to yet another glare node. Make the type of this glare a Fog Glow. Change the size to 9, and threshold to 0. Now. Lets go back to our RGB's output. This already has your blurs input connected to it. Now, make a forked connection, and connect this to your OTHER glare node. Make this type be streaks. Keep all the settings, except for the threshold. Change to 0. Ok. Now add a mix node. Connect the output of both your glare nodes to it's input. Then hook up a composition node and fork your connection and add a view node. Hook that up to your mix's output. Ok.

                                            If I've lost you anywhere, feel free to ask me, or ask me to upload the .blend and you can rip it apart and see how it works.

                                            Wow. I've typed alot. This is amazing. Made even more amazing considering that I have a cold at the moment. Whoa. Ok! Talk to you soon.

                                            Remember, great minds think alike, and fools never differ.

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