Big surface texturing
-
Hi, this is first time when I`m trying to texture something. I have faced with one problem. How can I texture big surfaces, for example - ground.
First what I tried was scaling the texture - making it bigger so it fits the surface, but then quality changes a lot. Later I tried to make more tiles, but after that, surface doesn`t look so good.
P.S. Sorry for my English.
-
Hi,
Just out of curiosity - how did you try to make more tiles? Did you use an image editor or texture creating software? Because SU really doesn't help you to make a seamless tiling image.
Not really helping, eh?
BTW is it going to be a Counter Strike map? -
I "made more tiles" just scaling the texture using texture position option, and no it will not be Counter Strike map, this is just a small, dusty house(my first model).
I just can`t figure out how to make that ground texture to look fine.
-
It's not really a SU issue but to find a texture that tiles seamlessly. The one in your example apparently does not.
-
What you want is a seamless texture, you could make one in photoshop or whatever, or google for some that are freely available. But on a large terrain, I think there would still be repeats.
Another approach might be to get a tileable texture, break up your terrain into sections, and assign a different copy of your texture to it ( add some variation to the interior of each copy in photoshop or something ). -
Thank you all, by seamless you mean something like this? go2.lv/seamless
,so when that texture is repeating it should look like just one piece? -
Yes, exactly. There is nothing like perfectly unnoticeable tiling (at least with this kind of terrain images) but there are better and there are worse images. Not only the edges count (whether they seamlessly fit the next tile) but often there are some elements (a pebble of a different colour of brick on a wall) which repeat too obviously when looking at bigger surfaces from a distance.
-
Hi. Maybe this will help for creating a tileable texture in Photoshop - if you have it of course.
Load your image. Use the offset tool (filter -> Other -> offset). this will essentially shift your image either horizontally or vertically so that you can see the seam that will occur if you were to tile it. Use the clone stamp tool (along with other tools (skew, warp etc) to "heal" the seam). Some textures, brick especially, will take a lot of time and practice to get right. A simple dirt texture though may not be so bad.
Hope it helps.
Advertisement