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Strange shading on adjacent face with same texture

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  • Q Offline
    Qverburg
    last edited by 22 Oct 2010, 13:52

    Dear all,

    Im having a strange bug with 2 groups which have the same material but give a different dark shading.
    Without shadows its worse then with shadows turned on. Reversing a face gives the same result.

    http://dl.dropbox.com/u/1246890/vmv%20tools/schaduw-uit.jpg

    http://dl.dropbox.com/u/1246890/vmv%20tools/schaduw-aan.jpg

    Anyone knows what is happening?

    regards,
    Quintus

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    • T Offline
      thomthom
      last edited by 22 Oct 2010, 14:06

      Got a sample model?

      I nearly looks to me that they are not identical materials...

      By the way - if you toggle "Use sun for shading" you get the same shading as with shadows off - just sans the shadows.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • A Offline
        AdamB
        last edited by 22 Oct 2010, 15:11

        You have some very small skinny 'shard' faces in there that are causing SU to generate incorrect surface normals, hence the different shading using Sun.

        These typically get created when performing booleans and such. Also look for t-junctions that will cause cracking.

        Adam

        Developer of LightUp Click for website

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