• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Who wants to build a Myst-style game?

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
38 Posts 10 Posters 6.4k Views 10 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • N Offline
    numbthumb
    last edited by 21 Oct 2010, 10:08

    I keep getting that *You don't have permission to access /karmelita/karmelita.swf on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request* - message

    It´s not that I haven´t seen those panoramas already, but they´re really cool.

    Comfortably numb...

    1 Reply Last reply Reply Quote 0
    • G Offline
      Gaieus
      last edited by 21 Oct 2010, 10:23

      Try now, please.

      (and Aaron, sorry for hijacking your topic so much - I may just remove or split these posts later)

      Gai...

      1 Reply Last reply Reply Quote 0
      • S Offline
        solo
        last edited by 21 Oct 2010, 10:59

        Aaron,

        I do not fully understand, you supply the Island and you need models for it?

        Is the Island to scale? what kind of buildings do you want, what's the theme?

        I looked at the link for the viewer and it looks cool, but you say you are using KT, so are you going to animate it or is this just a 360 pan of island?

        Sorry for all questions, as this sounds interesting but I just do not understand what the participation/collaboration is to work or what the final product will look like.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • R Offline
          Riblets
          last edited by 21 Oct 2010, 11:00

          No problem 😄, I was looking at a lot of flash panorama systems myself (along with a few java implementations), but most of them were either too complicated or costly. Doing a plugin in Javascript makes it easily cross platform and simple to collaborate on hotspotting later.

          I'm pretty good at hacking wordpress, so my thought was that I could create a custom theme that allows you to upload an image as a full screen panorama, set hotspots, and other interactive elements. After the game is done being constructed, allow users to create accounts on that site and save their progress/inventory items.

          1 Reply Last reply Reply Quote 0
          • N Offline
            numbthumb
            last edited by 21 Oct 2010, 11:07

            Sorry for the OT - everything´s fine now. Thanks, Gaieus!

            Comfortably numb...

            1 Reply Last reply Reply Quote 0
            • R Offline
              Riblets
              last edited by 21 Oct 2010, 11:17

              @solo said:

              Aaron,

              I do not fully understand, you supply the Island and you need models for it?

              Is the Island to scale? what kind of buildings do you want, what's the theme?

              I looked at the link for the viewer and it looks cool, but you say you are using KT, so are you going to animate it or is this just a 360 pan of island?

              Sorry for all questions, as this sounds interesting but I just do not understand what the participation/collaboration is to work or what the final product will look like.

              Hi,

              The island is to scale at about 500' across, as for architecture style, i've been leaning towards victorian/steampunk since I got this book: http://www.amazon.com/Victorian-Domestic-Architectural-Plans-Details/dp/0486254429/ref=pd_sim_b_6 .

              By the way, I've made that model freely editable, so you can make changes to it, click "Share Component..." and I'll approve them.

              This is the rendering plan: Once the buildings are created on the model I linked to, I'll be placing cameras at appropriate points and rendering them out as cylindrical projections. Finally I'll connect the world together using image maps.

              1 Reply Last reply Reply Quote 0
              • A Offline
                AdamB
                last edited by 21 Oct 2010, 11:23

                The Google code viewer seems to show panoramas without correction so its all distorted. Is that right?

                Not sure what your plans are but Gocubic.exe on PC and PanoVR on Mac are both simple and output a quicktime VR file viewable in a browser. (eg swf file)

                Or if you generate a 6 image set, you can use a ton of different browser viewers.

                [flash=512,512:2kbppyla]http://www.light-up.co.uk/resources/cubicvr/panoviewer.swf?filePath=http://www.light-up.co.uk/resources/cubicvr/cube1/&prefix=cofla[/flash:2kbppyla]

                And you wouldn't expect anything less from me, if I say LightUp has a 1-click export for Panoramas. plug plug 😉

                Adam

                Developer of LightUp Click for website

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gaieus
                  last edited by 21 Oct 2010, 11:26

                  Why not spherical projection? At some spots it could be interesting to look up for instance. KT can export cylindrical - can your engine be used with spherical images? (I mean to turn not only around but up/down, too)

                  @adamb said:

                  And you wouldn't expect anything less from me, if I say LightUp has a 1-click export for Panoramas. plug plug 😉

                  Hehe. I do know that for instance, Adam!
                  😉

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Riblets
                    last edited by 21 Oct 2010, 11:35

                    @gaieus said:

                    Why not spherical projection? At some spots it could be interesting to look up for instance. KT can export cylindrical - can your engine be used with spherical images? (I mean to turn not only around but up/down, too)

                    @adamb said:

                    The Google code viewer seems to show panoramas without correction so its all distorted. Is that right?

                    If it's a cylindrical projection, it's OK, I'm currently working on up/down panning, but it won't correct for distortion. Remember, the original MYST/Riven didn't even have panning and it was still pretty immersive. It's not the end of the world if you can't look up and down fully.

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gaieus
                      last edited by 21 Oct 2010, 12:13

                      @riblets said:

                      It's not the end of the world if you can't look up and down fully.

                      Sure it isn't - I was just wondering. Here (sorry, Hungarian only) I have a cylindrical panorama, too (that's "just" a photo). When zooming in (with the scroll wheel) you have some up/down possibilities but otherwise there's no special reason for full spherical view of course.
                      http://hu.septichora.hu/360d-panorama-cella-septichora/

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        solo
                        last edited by 21 Oct 2010, 12:26

                        Okay so if I'm understand correctly you want to create some sort of walk around using a collection of renders right?

                        So which part of walking around is the game part? how is it played?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          Riblets
                          last edited by 21 Oct 2010, 12:36

                          @solo said:

                          Okay so if I'm understand correctly you want to create some sort of walk around using a collection of renders right?

                          So which part of walking around is the game part? how is it played?

                          Well my thinking was that we could plan out some puzzles using flash, java or javascript, leaving clues around the island, and closing off areas unless you've unlocked a variable. Honestly, this is the least difficult part about the game, linking to a lightbox "Detailed" view of a control panel is no more complicated than linking to another panorama.

                          1 Reply Last reply Reply Quote 0
                          • D Offline
                            Dragoonprogramming
                            last edited by 22 Oct 2010, 00:41

                            when can I start? 😄

                            "...And if he says that one more time i'll punch him right in the throat" - Armstrong and Getty
                            My website http://dragoonprogramming.weebly.com/

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              Riblets
                              last edited by 22 Oct 2010, 20:40

                              Well, I've opened up the model for anyone to edit and upload, so if you want to stake a claim, I would just start by making a square on a spot here: http://sketchup.google.com/3dwarehouse/details?mid=efdc77c7a9aef92269bca1f7f550b04 then reexporting the model (right click -> share) and export that square as a component to 3D Warehouse (so to make edits to your model, you don't have to reopen the entire island).

                              Happy building! I'll be making edits myself this weekend.

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                Riblets
                                last edited by 22 Oct 2010, 23:55

                                The foundation is built

                                So i've decided to add a little structure for builders out there. Each building is an editable component, that can be accessed here: http://sketchup.google.com/3dwarehouse/cldetails?mid=5e50316b8fccc76a69bca1f7f550b04

                                Once there is an addition, I'll reload the component in the island model. Honestly, I'd love to see some creativity, don't feel like you're stuck within some type of style or constraint by the boxy nature of these initial models, these are general areas to get started with modeling, if we need to adjust later, we can. 😄

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Chris Fullmer
                                  last edited by 23 Oct 2010, 02:14

                                  Is it just modeling at this point?, or should there be some sort of logic puzzle built into the model from the start?

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    Riblets
                                    last edited by 23 Oct 2010, 02:31

                                    @chris fullmer said:

                                    Is it just modeling at this point?, or should there be some sort of logic puzzle built into the model from the start?

                                    I wouldn't worry too much about the puzzles, but keep it in mind when you're building. This is all about a collaborative effort, so you may want to work specifically on one building and on a puzzle to get into that building that's spread across the island.

                                    You could also have an open building that starts the story and introduces people who lived on the island, just clues to get people started. If you've ever played Zork or Myst, you know what I'm talking about.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Chris Fullmer
                                      last edited by 23 Oct 2010, 05:28

                                      I really do like the idea, I think its fun. I do wonder though if a storyline would help the modeling process. Making the buildings might go smoother if there was an underlying narrative that drives their design.

                                      But until then, steampunk/Victorian is enough to go by. But eventualy the game narrative will have to be developed, and hopefully no time will have been wasted on buildings that don't fit the narrative.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        Riblets
                                        last edited by 25 Oct 2010, 17:40

                                        @chris fullmer said:

                                        I really do like the idea, I think its fun. I do wonder though if a storyline would help the modeling process. Making the buildings might go smoother if there was an underlying narrative that drives their design.

                                        But until then, steampunk/Victorian is enough to go by. But eventualy the game narrative will have to be developed, and hopefully no time will have been wasted on buildings that don't fit the narrative.

                                        Chris

                                        So I've given this a lot of thought, and I think I've got a good story to build around:

                                        A fascist country has exiled several prominent scientists to this remote island deeming them to be too valuable for national research, but too outspoken to be allowed to speak publicly. Each building is the residence and laboratory of one scientist, but they've all successfully escaped somehow without leaving a single trace of their route. The game is escaping the island by figuring out how they left.

                                        1 Reply Last reply Reply Quote 0
                                        • pyrolunaP Offline
                                          pyroluna
                                          last edited by 26 Oct 2010, 16:30

                                          That sounds like fun! I'm in!
                                          That book looks good too, I'll see if I can get my hands on a copy 😄

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 1 / 2
                                          1 / 2
                                          • First post
                                            14/38
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement