Very cheesy render
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Looks really good
2d people are fine, I've met one of them in Egypt one year ago, a nice guy.
2d trees look like 2d though.
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I know, I thought of you when I was placing the man! I really can't make 2D trees look 3D! and most 3D trees look even more fake!
thats one of your best images IMO very well executed
I saw your banner on blender website.....is this a self portrait?
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A self portrait? I'm not so old
These 2d trees have wrong shadows, this is the problem. The 2d cutouts in the 'egyptian' scene are Ps layers, its easier to edit shadows and levels this way. Not always handy. Some painting for fun.
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very cool white vignette looks better doesn't it. I think my image needs brightening a bit looking back at it.
In twilight you can click on the people and render only them.....as an alpha mask or as a render, its a very handy option....just ignores all the other geometry, so it makes editing shadows a bit easier.
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There is no problem of Size of perspective with all personnages between them on left side of the road?
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Oli, IMO, what makes Michal... image great, is the almost imperceptible focus on the people. The architecture is background. Wounder if your mission could be accomplished in a similar way? I am a 2d perspective person, but really like his "dog's eye view".
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@Pilou, I think you're right.
@honoluludesktop
The dog's eye view OK, the photographer used exactly this view and wide angle lenses , what else could I do? This is the problem with 2d cutouts. We need hundreds of them. -
Flying baby pushchair
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Nice scene, but why don't have the windows any reflection?
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pilou: I corrected this in final image, its because the PNG is in perspective so either the push chair floats or the man's legs are in the ground! it was a quick photoshop job to correct this. the picnic people are floating too, can't stop it for the raw render.
jo-ke. I am not certain that the windows would have much refelction at this angle. look at the pitched roof lights.....they have blue reflection due to the sharp view angle, fresnel effect etc. if you look at a window straight on, you will not see any reflections unless its a high-reflection window with lots of iron such as with commercial office blocks. If your curtains are open, most windows look very dark during the day, thats why I placed blinds behind the glazing.
try placing a sky/treeline image over the windows to fake the reflections....it just doesnt look right.
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Oli, these are nice renders. For a reason, I like the raw render too (even with the flying baby pushchair)
It has a pop-art or impressionistic style somehow.
BTW windows have reflections always. We expect to see reflections or just some specularity in any case. Art is tricky. -
well i applied a glass material template! can't do much else lol. maybe warped glass would look better. I even added some fake reflections in PS but it just didnt look convincing.
I could have done a better raw render but my model kept crashing so I had to rely on photoshop to get it right. lots of dirt as you can see! Brick is a very difficult material.
I was joking about "your" self portrait by the way! I was winding you up! But maybe you should do one??
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Oli, I now understand your technique for the hedges. Thanks.
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no worries, I can't share the actual texture I used it's from a commercial pack. but cgtextures have loads of hedges.
I updated the photoshopped render....OK OK I concede.....it needs more reflections so I used one of my tree line images to add fake reflections. thanks for pointing that out jo-ke and michalis. client noticed the improvement.
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And its just beautiful Oli. Not the kind of watercoulor technic I like but a great presentation. Plants look prefect this way.
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Thanks man, yeah they do don't they! suits plants perfectly.
I updated final render with anew one.....just RGB curves adjustments and getting rid of some jaggies.
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A faux watercolour image I was asked to make.
twilight + fotosketcher + photoshop
different version:
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Yes I agree with your caption.
Like your avatar much is disguised - remove the shades at least.
In China ads for new developments show a good looking female playing a violin on a tranquil lake - totally unreal. Your tasty renders ignore how to deal with rubbish and how to clean windows. Are you sure it is right to pursue such similar fakery?
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honolulu: I think for the purpose of this image, the people are just as important as the architecture. Remember, this is not to "sell" the scheme to a client. I normally use people to add a sense of scale, thats it.
here is the raw render I promised, nothing too special but nice to work with....you can see I had to do a lot of PP work with the brick, I also replaced the unhappy girl with another one!! Ihave updated first post with a revised image.
you see the rendered hedges? they are just PNGs that I replaced with a hedge texture from cgtextures.com (I then darkened a band around the bottom of the hedges to nestle them in)
raw render
final photoshopped image
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says you with a heavily distorted sepia photo!! and glasses....and a tache!! talk about disguise....
how to clean windows?? they are maintained by the local authority, as they are council houses.
the wheely bins are at the rear of the houses. as the plan indicates. there is no need to have bins at the front of any house.
dont waste my time with this, its actually pretty insulting. It's not an image to sell the scheme, read what I have written for gods sake!!!! The scheme is being built already! This is a poster for the housing association office reception....and they want to use it as a postcard. its supposed to be cheesy look at the bloody title....as if you would have a picnic at the side of a road the public won't even see this render. In fact it is almost comedy.
At the end of the day...if the client asks for this, this is what they get. If I don't do it, I don't get paid. Even the cars were specified, the people, the type of plants, type of blinds, how many clouds are in the sky, birds, prams blah blah blah. I just push the buttons.
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