SketchUp unsofts soft edges
-
I've noticed on occation in "heavy" scenes that SketchUp soft edges become hard again, repeapably.
Even if I smooth them again. After a while they are hard edges again. As if SU cannot hold to many soft edges in memory or something. Very odd. I've notices this in several scenes in the past but never really thought about it until recently. Bug? -
I have in the past noticed an odd bug where having soft geometry selected (can't remember if it was grouped or not) and then minimizing SU's window would cause soft edges to unsoft. Can't manager to reproduce it now though. Maybe OS specific..?
-
I've also come across Thom's bug. I've not come across Jan's before, but it sure sounds like a lot of fun, especially on a dealine!

-
I've noticed the glitch that occurs when minimizing or switching windows, and sometimes during normal work, sketchup will randomly apply my current smooth/soften settings to either the selected object, or if nothing's selected, the whole model. In fact, it's happened to me I think four times today. Sometimes, I catch it in time to undo it, but too often I don't notice it until it's been saved or pushed back too far in the 'undo history'. This is the single, most time costly, annoying glitch I've ever encountered! It can sometimes take another 20% of the time I've already taken to make the model just to fix the edges. (When it gets to my sometimes multi-month-long projects, that's a few very boring/frustrating days!)

-
I've sent my file to Google support but havent heard if they found the problem.
Maybe you should contact them also?
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement