Texture Baking
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Hi, i just have a question about texture baking, is it an easy way too do it, i really want to learn how. When i make ships models for game is the shadows unrealistic and i see other user making texture baking in 3Dmax and the model are much more realistic with baking. I hope someone know about a plug-in or something? I can use blender or something but i would be nice with a tutorial!
Thx!
J3nsen
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I think Light-up is the only way to to that in Sketchup.
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Twilight Render does texture baking for SketchUp.
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der, can someone give us a brief description of what "texture baking" is?
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You texture a model, then render soft shadows and lights and other effects that sketchup can't output nativelly with a renderer. These effects affect the surfaces where materials are applied. These materials have original textures and the renderer replaces these textures by other textures with the effects "painted" on them.
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You must check Slender plugin.
@unknownuser said:
Description: Exports SketchUp model do Collada file, in command-line mode imports into Blender scene, bakes textures, exports Collada file from and finally imports to SketchUp
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