Export to .3ds not centered
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Hi
I'm trying to export a model from sketchup pro to BuildAR - but it seems, that it isn't centered.
The format is .3ds - what might I be doing wrong?
I tried making a simple cylinder with the center on the crossing of all axes, but even that one doesn't come out centered - what to do? -
Hi engberg, I have never used BuildAR but it sounds like the problem is with the way in which BuildAR is importing the .3ds and not how it is being exported from SketchUp. Have you had a look through the buildAR import preferences to see if there is an option in there?
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You might be right, but when I import other .3ds models, that I've downloaded - then they show up fine..
Perhaps there is in sketchup some way of centering a model ?
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When you import a DXF or DWG file into SketchUp there is a checkbox to decide if you want to preserve the drawing origin. There is not a similar checkbox for exporting to DWG/DXF. If I remember correctly the origin of the resulting file is dependant on your camera view at the time of export. This was always annoying when I had to export something a second time and needed it to align with the original export.
I had to either use a saved scene, or have a reference point on both exports that I can use to re align them. Maybe you can make a mark at the center of the circle to align them.
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I'm not sure how that helps me..
I have made a cylindar in the center of the sketchup world - and it's in view when I export it to .3ds, but still it seems out of center..
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@engberg said:
I'm not sure how that helps me..
I have made a cylindar in the center of the sketchup world - and it's in view when I export it to .3ds, but still it seems out of center..
I think the origin that SketchUp gives the exported file may be the bottom left of the current screen view, vs something like the center of the screen. My point is, that if you want your cylinder to be centered in your new application then pick the center of one of the ends of the cylinder and move it so it is "centered" whatever centered happens to be. Do you mean you want the origin of the model in your new application to be the center of the cylinder?
It isn't an ideal workflow, it would be nice if SketchUp respected the origin with an export, but all you have to do is move it.
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It is also possible that you have shifted your SketchUp world axis. Right click on the axis and see if you have the option to "Reset" it. If you can, reset it, then re-center on the new origin and then it should work.
Chris
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My lines have not been moved, and there was no reset option - I found a way to move it in the BuildAR app, so for now it works..
Thanks for the help.
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